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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#191

Maybe someone can finally make a native Mac version. It astonishes me that EA leaves obvious money on the table by not taking the 5 mins it would take to recompile it for MacOS.

This is a terribly naive comment. I'm not going to even go into the specifics.

Lets assume they click one button and it recompiles, how many people would buy it? Almost certainly wouldn't pay back the dev and qa cost.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#192

Earlier quoted context omitted.

This stuff is decades old. It's completely legitimate that they may simply have lost the source code during a server migration or whatnot.

No, because Red Alert 2 Remaster exists...

No, that was gaming tabloids misunderstanding a sentence by EA a year ago. It was never announced.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#193

Earlier quoted context omitted.

I spent some time browing curiosities about old games, and what strikes me is that the code sometimes was quite personal. You could see the joy, the anger, the disappointment, the satisfaction. Nowadays it would never fly to name a variable "poo", you need to stay professional at all times.

I was a game dev in the mid 90s. It was unserious. There was all sorts of crazy shit in the graphics assets. One wall I remember says "CUNT" on it o_O I'm sad if developers can no longer name their variables poo and fuck . Also teenage me would probably be horrified finding out 30 years later his source code was public.

> Also teenage me would probably be horrified finding out 30 years later his source code was public.

I guess that's why moral rights are unalienable in many countries: if you are horrified what they do with it, you still retain that and this right did not go to your employer

Not that I think there is anything here the devs need to be ashamed of, to be clear, just what came to mind as I read this remark

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#195
If anyone used to play Zero Hour, there is still an active community. They still have tournaments and world series. A guy called Dominator on Youtube casts it all and its a pretty entertaining blast from the past. I recommend checking out his channel.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#196
post #40

Earlier quoted context omitted.

Would be nice. But they all work just fine with wine and/or proton.

I haven't tried wine in ~15 years, but it was pretty useless for gaming back then. Has it much improved?

Just yesterday I got the Linux version of an indie game made with Unity and it doesn't even launch. Fetched the Windows build, ran "wine game.exe" and it just ran. Couple other things (C# projects iirc) also worked well

This is not a Unity game, but especially with ancient stuff like Red Alert? I would certainly try it and expect good results. Some years ago, Wine always used to give me trouble and never worked unless you used some special blend of options (like Proton and PlayOnLinux help with). Maybe those times have passed

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#198
post #61
post #45

Earlier quoted context omitted.

From what I've heard from videos by Microsoft devs on why it was dropped between XP and Vista, the source code is obtuse and very difficult to port/work on.

Why don't you check for yourself: https://github.com/k4zmu2a/SpaceCadetPinball

It says in the readme this is a reverse engineering project, not stolen source code

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#199

"Compiling" "Cannot compile, building in progress"

Unable to* compile, building in progress

as I recall, at least. I may have played tibsun to death on my grandma's computer. Not that I spoke a word of English back then, so this must have been from replaying it later actually

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