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EA Open Sources Command and Conquer: Red Alert, along with other games

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Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#61
post #45
post #28

According to some research I did a few years back, EA currently owns the rights to Full Tilt! Pinball, which is what 3D Pinball Space Cadet was based on. EA, if you have a single shred of decency, open source Pinball!

From what I've heard from videos by Microsoft devs on why it was dropped between XP and Vista, the source code is obtuse and very difficult to port/work on.

Why don't you check for yourself: https://github.com/k4zmu2a/SpaceCadetPinball

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#62

    // Homework for today.  Write 2000 words reconciling "Your code must never crash" with "Intentionally putting crashes in the code".  Fucktard.
    //   DEBUG_CRASH(( "xferScienceVec - vector is not empty, but should be\n" ));
    //
https://github.com/electronicarts/CnC_Generals_Zero_Hour/blo...

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#63
post #40

Earlier quoted context omitted.

Would be nice. But they all work just fine with wine and/or proton.

I haven't tried wine in ~15 years, but it was pretty useless for gaming back then. Has it much improved?

Basically the entire premise of the Steam Deck is built on WINE (via a Valve-developed fork, Proton).

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#67
post #63

Earlier quoted context omitted.

I haven't tried wine in ~15 years, but it was pretty useless for gaming back then. Has it much improved?

Basically the entire premise of the Steam Deck is built on WINE (via a Valve-developed fork, Proton).

Noting that Proton is regularly rebased on upstream, and Valve is contracting CodeWeavers, the same company which employs many core Wine contributors.

Fork is certainly technically the correct word, but "distribution" might give more the right impression.

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#68

// Homework for today. Write 2000 words reconciling "Your code must never crash" with "Intentionally putting crashes in the code". Fucktard. // DEBUG_CRASH(( "xferScienceVec - vector is not empty, but should be\n" )); // https://github.com/electronicarts/CnC_Generals_Zero_Hour/blo...

  // Lets discuss how Windows is a flaming pile of poo. I'm now casting the header
  // directly into the structure, because its the one I want, and this is just how
  // its done. I hate Windows. - jkmcd
https://github.com/electronicarts/CnC_Generals_Zero_Hour/blo...

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#69
OpenRA did it better :D

If you haven't seen it yet https://www.openra.net/ is worth your time.

https://github.com/OpenRA/OpenRA

I have many fond memories of playing openra as "LAN" game on the gaming weekends we used to have in a few open source groups I've been in. I can't recommend "saturday gaming" enough, for anyone involved in any foss community, set up a recurring gaming weekend! You get bonus points if you make it mostly or exclusively foss games!

Re: EA Open Sources Command and Conquer: Red Alert, along with other games

#70
post #40

Earlier quoted context omitted.

Would be nice. But they all work just fine with wine and/or proton.

I haven't tried wine in ~15 years, but it was pretty useless for gaming back then. Has it much improved?

When someone releases a game in a Windows version and a Linux version, the current Wine-based compatibility layers mean that the Windows one is more likely to run without issue than the native binary is.

I built a Linux gaming desktop 5 years ago. The only thing that regularly causes more than minor issues is that many online games use incompatible anticheat technology. I pretty much play exclusively single-player games on PC, so it hasn't been a practical issue for me.

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