You are a GENIUS. This game is so well done! Instant add to my home screen. For me (Android Chrome) until you click, ie hold and release, the music doesn't play. So I went through a level in silence and got to hear the great sounds only after my first upgrade. I love the combo of breakout and the homage to vampire survivor upgrades. Mentioning both in the title made the coin and progression mechanics already familiar…
Show HN: Breakout with a roguelite/vampire survivor twist
151–160 of 196 posts
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#152Great controls. Truly appreciate the effort to understand how a this game may be played on mobile. The upgrades are a nice touch. Maybe add some boss battles?
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#153Love the fact that on mobile if you stop touching it will automatically pause!
I figured this can be used to cheat a bit. The paddle warps to the finger instantly on touch. You can use the pause to catch all coins
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#154It's fun, but having to clear the last few blocks of each rounds is kind of boring. I'd see more of an endless wave of blocks descending from the top, and an upgrade screen popping up every xp threshold.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#155Isn't the original Breakout copyrighted? There seems to be many clones of the game, and also in large platforms like Steam, I wonder how that works. (Not buzzkilling anything, just genuinely curious.)
IANAL, TINLA In intellectual property law you have a few different concepts including: - copyright - trademarks - patents Copyright law would generally prohibit ripping off the original assets from another game or copying their code, but it would to my understanding not prevent anyone from making a “clone” of another game as long as the assets and the code are your own. And as long as those assets of yours are actual…
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#156Earlier quoted context omitted.
Right, I wasn't really sure about that title either. I didn't play vampire survivor, but I saw footage where the game stops completely as you level up, you get to think and choose an upgrade in peace, and then the frenetic action start again. It inspired me to add this mechanic to the game, instead of the quick thinking required in traditional breakout, so that's why i mentioned it. I don't think I can change the tit…
> game stops completely as you level up, you get to think and choose an upgrade in peace, and then the frenetic action starts again probably the classic example of this particular gameplay mechanic is crimsonland (2003, 2014), on which much of vampire survivors' gameplay is based.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#157I tried this on the morning and noticed that you've already taken some of the suggestions folks make into account. Great job making it so playable on mobile!
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#158This is a fun little game. Would make a nice app. I would pay a buck or two for this.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#159A lot of fun! I enjoy the subtle coloring and changing background texture. It's a bit confusing at first to grasp that one upgrade is applied randomly at the start of the game (I think?). The first few times I played it felt like the rules were changing and I couldn't figure out what contributes to the score multiplier. Also, when you get multiple upgrades, the text reads something like "You caught 0 coins out of 0 i…
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#160Great controls. Truly appreciate the effort to understand how a this game may be played on mobile. The upgrades are a nice touch. Maybe add some boss battles?
Oh, that could be really cool, like a last level that starts scrolling down and go faster and faster until you die. But that's for a future major version of the game.