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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

151–160 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#151
post #144

You are a GENIUS. This game is so well done! Instant add to my home screen. For me (Android Chrome) until you click, ie hold and release, the music doesn't play. So I went through a level in silence and got to hear the great sounds only after my first upgrade. I love the combo of breakout and the homage to vampire survivor upgrades. Mentioning both in the title made the coin and progression mechanics already familiar…

Thank you. I didn't try chrome on android much so I'll see how that goes. I'm going to guess that clicking the upgrade buttons was enough for chrome to allow me to play sounds, but clicking a canvas wasn't. Coins were initially just glowing colored circles but nobody understood they were coins, i went a bit too much to the other side, i'll find the right look eventually :)

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#152

Great controls. Truly appreciate the effort to understand how a this game may be played on mobile. The upgrades are a nice touch. Maybe add some boss battles?

Oh, that could be really cool, like a last level that starts scrolling down and go faster and faster until you die. But that's for a future major version of the game.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#153
post #145

Love the fact that on mobile if you stop touching it will automatically pause!

I figured this can be used to cheat a bit. The paddle warps to the finger instantly on touch. You can use the pause to catch all coins

Yeah, I'll try to alleviate that by making the pause take more and more time to happen when repeatedly use it in a level.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#154

It's fun, but having to clear the last few blocks of each rounds is kind of boring. I'd see more of an endless wave of blocks descending from the top, and an upgrade screen popping up every xp threshold.

The last blocks are indeed a bit boring, but : - you can use upgrades like "puck controls ball", "Easy Cleanup" and "Wind" to make it easier - managing to clear everything without missing the bricks is rewarded with more upgrades and options, which let you progress much faster. I'll consider bricks falling from the top for an "end boss" level that just gets harder and faster over time until you inevitably lose the ball.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#155

Isn't the original Breakout copyrighted? There seems to be many clones of the game, and also in large platforms like Steam, I wonder how that works. (Not buzzkilling anything, just genuinely curious.)

IANAL, TINLA In intellectual property law you have a few different concepts including: - copyright - trademarks - patents Copyright law would generally prohibit ripping off the original assets from another game or copying their code, but it would to my understanding not prevent anyone from making a “clone” of another game as long as the assets and the code are your own. And as long as those assets of yours are actual…

I assumed that the game was so old the concept was up for grab, but there might be some obscure patent. Given how many successful commercial games were made based on this concept, I'd assume the patent trolls would have killed the genre if there were any with valid patents to show. I might be wrong ^^

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#156
post #136

Earlier quoted context omitted.

Right, I wasn't really sure about that title either. I didn't play vampire survivor, but I saw footage where the game stops completely as you level up, you get to think and choose an upgrade in peace, and then the frenetic action start again. It inspired me to add this mechanic to the game, instead of the quick thinking required in traditional breakout, so that's why i mentioned it. I don't think I can change the tit…

> game stops completely as you level up, you get to think and choose an upgrade in peace, and then the frenetic action starts again probably the classic example of this particular gameplay mechanic is crimsonland (2003, 2014), on which much of vampire survivors' gameplay is based.

Thanks for the precision. Never heard of that game. It's also made by reflexive entertainment, the makers of Ricochet Infinity, another breakout game. The (game) world is small.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#157

I tried this on the morning and noticed that you've already taken some of the suggestions folks make into account. Great job making it so playable on mobile!

Yeah I try to show that I care about feedback. Plus, it makes further feedback more interesting.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#159
post #116

A lot of fun! I enjoy the subtle coloring and changing background texture. It's a bit confusing at first to grasp that one upgrade is applied randomly at the start of the game (I think?). The first few times I played it felt like the rules were changing and I couldn't figure out what contributes to the score multiplier. Also, when you get multiple upgrades, the text reads something like "You caught 0 coins out of 0 i…

Thanks, i put a lot of thought in the neon effects. Yeah, i'll have to explain that in some clearer way. The "You caught 0 coins out of 0 in 0 seconds" is definitely a bug, happened to someone else too, do you mind trying to reproduce it ?

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#160

Great controls. Truly appreciate the effort to understand how a this game may be played on mobile. The upgrades are a nice touch. Maybe add some boss battles?

Oh, that could be really cool, like a last level that starts scrolling down and go faster and faster until you die. But that's for a future major version of the game.

Maybe have an enemy that throws balls and you just hit them back to hurt them. Have a health bar that you need to deplete by hitting them before being able to pass the level. Dunno, might add some kind of story mode to it. Beating the boss would give the user some kind of upgrade or special weapon.
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