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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

131–140 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#132
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

Thanks for your advice. I published on the play store and got 0 download. I'll try to get a good game and a few users, then bite the bullet and publish on stores. I don't think I can prevent copy cats, and the game itself is based on another game. Also, it's FOSS (AGPLv3), so this is a very easy target for an unscrupulous copycat.

Just out of curiosity, is this the cruz of packaging it up for Android?

https://gitlab.com/lecarore/breakout71/-/blob/main/app/src/m...

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#134
post #97

That is crazy coincidence. i just released demo my rogue like breakout clone on Steam next fest. i picked a more of a bullet hell/shoot em up kind of approach. Faster the better. I had great fun playing yours. Sound design is especially good. https://store.steampowered.com/app/3499470/Rogue_Bricks_Demo...

Your coins look like coins, i'm a bit jealous and will do the same :) So you're going for a longer play style, with many levels, and a character build where you have a very strong ship at the end ? I think trying to tell stories around such a simple mechanic with nicely designed levels and background is a great idea ! If you release out of steam at some point, I'd love to try it. I'm allergic to that platform and its…

here i have updated it to latest. https://arcadenest-games.itch.io/rogue-bricks

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#135

This is fun! A quick note that I think I found a way to cheat that you may (or may not) want to patch (though I’ve still enjoyed my plays while “cheating”). I’m on iPhone, and can simply lift my finger to pause the game. Putting my finger back down immediately transports the puck to where my finger lands. So if you just keep tapping slowly where you want the puck to hit a ball or catch coins, you can easily catch mos…

Good point, yeah, it's not hard to exploit this, but as it's a single player game, cheating just hurts you. On desktop, you can open the console and write score=100000. However, i see how the challenge feels less interesting if you have to actively avoid cheating. I think i could add a slower and slower puck move as you pause the game more and more times in a run, this way that "trick" quickly looses interest, while you still get to pause the game if you reached your stop in the metro, and won't be punished for it.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#136

It's pretty fun, but not in any way part of the survivor-genre.

Right, I wasn't really sure about that title either. I didn't play vampire survivor, but I saw footage where the game stops completely as you level up, you get to think and choose an upgrade in peace, and then the frenetic action start again. It inspired me to add this mechanic to the game, instead of the quick thinking required in traditional breakout, so that's why i mentioned it. I don't think I can change the tit…

> game stops completely as you level up, you get to think and choose an upgrade in peace, and then the frenetic action starts again

probably the classic example of this particular gameplay mechanic is crimsonland (2003, 2014), on which much of vampire survivors' gameplay is based.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#139
Lovely little game.

It wasn't immediately obvious what the coins were for, as in i would make it so that you spend them on upgrades it ties much more clearly into why i want them.

Easy to add more special blocks i.e double ball, multipliers etc. level design could become more interesting / think about multiple level stacking, so i feel progress.

XP system is an easy add to unlock some core features maybe a backpack/weapons, things that add simple bulk to the game.

In general a great prototype, watch people play the game and correct peoples first time user experience. You might also need to add a few words to the very first round to help people understand the goals!

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