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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

91–100 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#92
post #55

Earlier quoted context omitted.

People will copy it even if he does.

First mover advantage

I published on the play store and got 0 downloads in a week. The game needs to be popular already to be noticed on those platforms. Same with steam, plus you need people to want it to even be lister. I'm not doing this for the money so dealing with the arbitrary requirements of various stores is low on my priority list.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#93

Earlier quoted context omitted.

I learned about chess960 the other day. It's a variant Bobby Fisher invented because he was bored with "theory" (ie wrote memorization of openings and positions) and wanted a fresh experience. Its basically just chess but you put the back rank (non-pawns) in random positions. As a result you have to (or get to) reason through things from first principles each game. I guess this is just the random aspect of a rogue-li…

> Its basically just chess but you put the back rank (non-pawns) in random positions. I feel compelled to note that you can also put the front rank in random positions without changing the game.

Haha loved that comment.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#95
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

I learned about chess960 the other day. It's a variant Bobby Fisher invented because he was bored with "theory" (ie wrote memorization of openings and positions) and wanted a fresh experience. Its basically just chess but you put the back rank (non-pawns) in random positions. As a result you have to (or get to) reason through things from first principles each game. I guess this is just the random aspect of a rogue-li…

Yes, here I was mostly trying to make the game sessions shorter, so first you have only one life not 4 or 5, and second you are limited to 7 levels (+3 extra with perks) to score as much as possible. From that, it made sense to pick the levels at random each run, because we lost the variety of going through 30 levels before game over. Then for the upgrade, i just copied what vampire survivor of interrupting the action to leave players time to think. I'm a huge fan of Nuclear throne and wish more games could be started in 5 seconds, played for 2-10minutes, and then let you go back to work. That's the real value of roguelikes for me, the short playtime (because dying after 10h sucks) and intense action with a bit of RNG forcing you to think.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#97
That is crazy coincidence. i just released demo my rogue like breakout clone on Steam next fest. i picked a more of a bullet hell/shoot em up kind of approach. Faster the better.

I had great fun playing yours. Sound design is especially good.

https://store.steampowered.com/app/3499470/Rogue_Bricks_Demo...

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#98

Earlier quoted context omitted.

People will copy it even if he does.

I agree. I don't mind. I didn't invent breakout. Half of the value of my game is that it's free, ad free, lightweight and very easy to access anywhere, I doubt the copycats will be willing to do that.

Yea you can just be like the Banksy of game design. Put out a free game somewhere, easy to reach, people play it and that’s it.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#99
post #97

That is crazy coincidence. i just released demo my rogue like breakout clone on Steam next fest. i picked a more of a bullet hell/shoot em up kind of approach. Faster the better. I had great fun playing yours. Sound design is especially good. https://store.steampowered.com/app/3499470/Rogue_Bricks_Demo...

Your coins look like coins, i'm a bit jealous and will do the same :) So you're going for a longer play style, with many levels, and a character build where you have a very strong ship at the end ? I think trying to tell stories around such a simple mechanic with nicely designed levels and background is a great idea ! If you release out of steam at some point, I'd love to try it. I'm allergic to that platform and its constant updates, my gaming pc does not connect to the internet and will stay on windows 10 forever.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#100
post #91

Is the ball supposed to change color when it touches the bricks? At some point this started happening which made it nearly impossible to track when there are hundreds of similarly-colored coins bouncing around the screen.

It happens with the "picky eater" and "color pierce". With picky eater, you need to hit bricks that are the color of the ball, and color pierce makes a red ball go right through red bricks, and change color when it hits a different one. You could disable both by enabling color blind mode in the menu. This will be less of an issue once i make coins look like coins and all gold.
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