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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

51–60 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#51

Earlier quoted context omitted.

I noticed that too. Was very disappointed the last brick wasn't destructing. Otherwise fun!

I think it's an off by one error. When I got to level 2 of the perk, it ended when there was 1 block left.

Yeah, a < sign when it should be a <=

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#52
post #20

Very fun! Works great on iPhone. Neat that I can stop by just lifting my finger to take a breather. Fun multipliers! More to discover!

Yes, I'm and android user, but my girlfriend is on iphone, so I better make it work there too. Not going to pay the apple tax to publish a free game on the store though. have you noticed that you could disable the "mobile mode" in settings, and then move your finger over the browser navigation, and it still controls the puck ? Fullscreen didn't work last time i tried in safari but this gives you a bit extra space and time to see the ball coming.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#53
post #11

This is pretty fun. I enjoyed it. Here's an issue. The mouse freezes a bit at 3rd level, leading to missing the ball. Not sure if it's GC issue or input handling.

Ah yes, that must be a GC. I optimized the render function to not allocate, but i can do a lot of progress when it comes to reusing objects for particles and coins. I'm a React dev by trade, we're used to creating objects without a thought.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#54
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

People will copy it even if he does.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#55
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

People will copy it even if he does.

First mover advantage

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#56
post #10
post #6

This is super fun, and it works on mobile. Thanks for making it! If you want some ideas for multiplayer, see if you can dig up “BattleTris” - it was a brown university cs student game that allowed networked Tetris play in the 1990s. I could be wrong but I think Bryan Cantrill was one of the people who made it. Anyway, my memory is that it had a lot of fun ways to mess with the opposing player, and you might find some…

I don't recall ever playing BattleTris, but Tetrinet is one that got passed around IRC a lot in the 90s. It was a blast. Seconding the notion that their gameplay is a good source of inspiration. https://en.wikipedia.org/wiki/TetriNET

TetriNET was fantastic. My students played SO much of it in class after they finished their assignments for the day. We even made/used custom skins to improve visibility and thus gameplay

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#57
post #43

def package this and put it on the App Store before clones eat your lunch. Would happily pay a couple bucks to play this on my phone offline.

Thanks. I packaged on the play store (free). Nobody seemed to care, and it got 0 downloads. It's now on f-droid too, where I got a nice message from a random user. Maybe I should make a paid version for play store/app store/steam, while continuing to give the same game away for free on web and f-droid (it's OSS). I don't like really like app stores and their annoying rules and monopolies, though. And I feel like they don't promote good stuff, they only push adware in front of visitor because they get a cut of the ads, so even if I package the app and publish it (ad free), the stores will probably push the clones. I might eventually make the move, but for now I'm happy to make good OSS software.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#59

Very fun. But I don't understand why the UI got much worse between V1 and the latest version? You had tool tips, audio, better visuals, and everything in V1. Anyhow, great job.

The V1 tried to combine real time gameplay and strategic thinking, so i added tooltips, highlights, etc.. to try to make that work. In v3 the two things are separated, and I tried to focus on mobile gameplay, with the desktop version being basically a scaled up mobile screen. There should be audio in both, what browser are you using ? The v1 had performance issues because of the use of a lot of css combined with canvas, the v2 is pure canvas and performs much more smoothly on low end devices. My focus for v3 was to make it fun and challenging for me to play it, while still being approachable for my girlfriend, who just wants something chill to play with and has no interest in high scores.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#60
post #9

This is actually a good game idea. If you keep working on it and polishing it, it could be a hit.

Thank you. I enjoy playing it during my programming breaks, and fixing issues as they go, to the point where it often derails me from real work. All that to say, i'll keep working on it :)
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