Earlier quoted context omitted.
Yeah, it's not clear how many lives you start with, but I'm going to guess people will quickly figure out that the game is over once the ball is lost. Destroy last brick was buggy (< sign instead of <= , silly mistake) but should work now. +1 choice means you get 4 options in the upgrades list instead of 3, but you can still only pick one thing in the list. +1 upgrade happens when you don't miss at all, by the way. F…
awesome, fixed for brave thanks. I now get to see the 'run finished' page, but feels strange, I played 4 or 5 levels and then run complete, then another 4 or 5 levels, and reached smiley, but looks like you lose upgrades each time. Anyway lvl 3 ball piercing with 2 balls was started to feel like a bullet shooter with coins exploding everywhere, great fun! I had one level completed that showed 0 out of 0 and 0 in 0, o…
Show HN: Breakout with a roguelite/vampire survivor twist
101–110 of 196 posts
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#102Cool! I can't figure out how to play with the keyboard though. Only mouse pointer works for me.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#103That is crazy coincidence. i just released demo my rogue like breakout clone on Steam next fest. i picked a more of a bullet hell/shoot em up kind of approach. Faster the better. I had great fun playing yours. Sound design is especially good. https://store.steampowered.com/app/3499470/Rogue_Bricks_Demo...
Your coins look like coins, i'm a bit jealous and will do the same :) So you're going for a longer play style, with many levels, and a character build where you have a very strong ship at the end ? I think trying to tell stories around such a simple mechanic with nicely designed levels and background is a great idea ! If you release out of steam at some point, I'd love to try it. I'm allergic to that platform and its…
i struggled greatly on balancing. My solution was to make director behind the scenes to make sure player never gets bored. Downside is; game is quite hard for non breakout players. Aiming is crucial.
i did release the demo on itch.io But it lacks some features. i will update it tomorrow.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#104Re: Show HN: Breakout with a roguelite/vampire survivor twist
#105Re: Show HN: Breakout with a roguelite/vampire survivor twist
#106I found myself putting my finger directly into the paddle many times. Instead of the message "Push here to play" you could create a more obvious UI element where one should press (something like the grip part of a slider). Maybe even make the grip glow when you push it for funs :-).
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#107Nice game! I found myself putting my finger directly into the paddle many times. Instead of the message "Push here to play" you could create a more obvious UI element where one should press (something like the grip part of a slider). Maybe even make the grip glow when you push it for funs :-).
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#108Very nice indeed… I wasted a lot of time playing on it!
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#109Any more details on how you made it, tools, etc? It's a lot of fun and I appreciate the gitlab link, just curious about the tooling and process that got you to such a great point.
Re: Show HN: Breakout with a roguelite/vampire survivor twist
#110Hi, cool and congrats on making a game! I also have a breakout clone in the works but with the twist that I'm doing my own complete 2D game engine for the game. - The particle effects when the block is broken is a bit disturbing and distracts from the gaming experience since they make it harder to see the ball. And since this is just a visual maybe you want to fade them out or something. - The size of the blocks seem…