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Show HN: Breakout with a roguelite/vampire survivor twist

breakout.lecaro.me

81–90 of 196 posts

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#81
post #8
post #4

Nice, I like the perk system. Played a few rounds. Quick thoughts: At first I didn't know that the coins were coins, it just looked like brick particles for visual effect. Maybe having a current coin counter or visual difference would've helped. Speaking of coins, there's a couple times when the ball and coins were too similar in color, making it hard to find the ball amid a mass of falling coins. Maybe this is by de…

I had this same thought; maybe just CSS to make them glow / glint a little? Or make the edges golden? I agree there could be a bit of juice on the coins. Or possibly the noise could be a little more clink/coinish.

Yes, i'll make coins look like coins, sound like them, and roll around. Then if you pick the "coins stain bricks" perk, they'll be colored like before, but by then you should already know what they are.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#82
post #73

I love this genre of games, I use to play the Ricochet games (from Reflexive Entertainment) as a kid, a lot of good memories.

I tried it, I've been doing some pretty extensive research. I wasn't a fan of the art style, I prefer very minimal things. You might want to try LBreakoutHD (foss) if you haven't, it's clean and friendly in looks and follows the traditional formula. I really love their other game "swarm gold" though, it's also a very clean ui and control scheme with lots of potential. But it's about murdering aliens and there's fast scrolling, so my girlfriend doesn't like it all.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#83
post #58

Does anyone know the url of the variant with multiple balls? Blocks have numbers and you get more balls the more you play. I cannot find it, is was on ycombinator news a few years ago.

Sounds like a description of the idle breakout genre? But I might be wrong. https://www.hoodamath.com/games/idlebreakout.html

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#84

Earlier quoted context omitted.

Thanks for the feedback. I recommend turning on full screen in the menu, until I figure out how to add mouse lock .

Full screen doesn't solve my problem (firefox ubuntu).

Ah yeah, of course, sorry, I didn't think it through. i'll add the mouse lock option soon

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#85
post #18
post #4

Nice, I like the perk system. Played a few rounds. Quick thoughts: At first I didn't know that the coins were coins, it just looked like brick particles for visual effect. Maybe having a current coin counter or visual difference would've helped. Speaking of coins, there's a couple times when the ball and coins were too similar in color, making it hard to find the ball amid a mass of falling coins. Maybe this is by de…

Yes. Coins should all be gold and spin on edge (so they don't present as just circles). Colored halo or trail can match the origin brick color.

Yes, will do, this is definitely the top thing to change

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#86
post #4

Nice, I like the perk system. Played a few rounds. Quick thoughts: At first I didn't know that the coins were coins, it just looked like brick particles for visual effect. Maybe having a current coin counter or visual difference would've helped. Speaking of coins, there's a couple times when the ball and coins were too similar in color, making it hard to find the ball amid a mass of falling coins. Maybe this is by de…

I rather enjoyed that I got to make the discovery that the particles were coins, moreover, I enjoyed dropping STRAIGHT into the game without having to read anything or press any buttons. Lastly, this worked flawlessly on my iPhone, bravo to the work you did to make that happen!

Thank you. Making coins looks like coins doesn't require adding text, so i'll definitely do that. And yeah, it's not so easy to convey upgrades effect without text, but at the same time at that point you kind of want a bit of rest so reading is ok. I really dislike game that take forever to load and show pointless menus before letting you play.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#87

Really fun, nice work. Oops, I skipped the extra life, since it wasn't too clear I only had one. The destroy last brick didnt seem to work. It said I had +1 choice for only missing 3x, but I only received the coin choice. And missed ball gave me a 'list.findLast is not a function' (brave) and didnt run at all on my bit older FF, but not your fault, I lose a site a week at the moment, and I refuse to play the never en…

Yeah, it's not clear how many lives you start with, but I'm going to guess people will quickly figure out that the game is over once the ball is lost. Destroy last brick was buggy (< sign instead of <= , silly mistake) but should work now. +1 choice means you get 4 options in the upgrades list instead of 3, but you can still only pick one thing in the list. +1 upgrade happens when you don't miss at all, by the way. F…

awesome, fixed for brave thanks. I now get to see the 'run finished' page, but feels strange, I played 4 or 5 levels and then run complete, then another 4 or 5 levels, and reached smiley, but looks like you lose upgrades each time. Anyway lvl 3 ball piercing with 2 balls was started to feel like a bullet shooter with coins exploding everywhere, great fun!

I had one level completed that showed 0 out of 0 and 0 in 0, or something like that. Also an occasion where I got to pick 3 upgrades after a single level, felt like god mode or something hehe.

On my old FF(esr) it fails at ctx.fillStyle = currentLevelInfo()?.color || 'black' (game.js 148) expected expression, got '.' which is what most sites these days seem to use to crash my grumpy old browsing.

I'll give the last brick another run, thanks.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#88
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

Thanks for your advice. I published on the play store and got 0 download. I'll try to get a good game and a few users, then bite the bullet and publish on stores. I don't think I can prevent copy cats, and the game itself is based on another game. Also, it's FOSS (AGPLv3), so this is a very easy target for an unscrupulous copycat.

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#89
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

[deleted]

Re: Show HN: Breakout with a roguelite/vampire survivor twist

#90
post #39

Release this on Steam for $4.99 Promo it to some Twitch streamers and bilibili/huya streamers in China Instant success I legit think someone will copy this sooner or later if you don't do it. (Generally I think any "well known"/traditional game combined with rougelite elements can be a huge success nowadays)

People will copy it even if he does.

I agree. I don't mind. I didn't invent breakout. Half of the value of my game is that it's free, ad free, lightweight and very easy to access anywhere, I doubt the copycats will be willing to do that.
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