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Stimulation Clicker

neal.fun

121–130 of 620 posts

Re: Stimulation Clicker

#122
Reminds me of a story I heard as a kid.

Short version, guy can't sleep. Someone tells him get a dog. Dog barks, still can't sleep. Well you'll also need a blah... repeat until the man has a small farm of loud animals going. Then finally "get rid of them" and suddenly it's all so quiet again.

It's pretty fascinating how much more calm everything seems when you finish/stop this game

Re: Stimulation Clicker

#123
post #85
post #9

Can someone explain me the point?

It's a parody. The whole genre of clicker games is a parody to start with, but this is more parody than most.

The genre exists in a weird place. Progress Quest is maybe the start, and then you get Cow Clicker, which was definitely a parody but took off because everyone thought it was funny, and then Wikipedia tells me AdVenture Capitalist started as a parody but then became a popular and profitable game. And that's kind of the problem with the genre: it's kind of artistically meant as a parody or a joke, but people keep liking them and wanting more, and now it's a real genre, and a few of the games (like Paperclips) have a lot of artistic value far beyond the initial "haha it's not much of a game" joke.

Re: Stimulation Clicker

#125

For those of you loving this, a classic: https://orteil.dashnet.org/cookieclicker/

Cookie Clicker has received updates almost continuously for the last decade. I don’t have the commitment to ascend but I understand there’s quite a bit of content to be unlocked there even after you’ve maxed out your first “run.”

Re: Stimulation Clicker

#128
post #114

If you want to speed run it let max = 1000000; let btn = $('.main-btn'); function cl() { btn.click(); max--; if (max > 0) { setTimeout(cl, 1) } } cl()

I ended up stopping the execution using max=10 and then removing annoying elements using the web inspector and keep running. I really liked the subway surfers though

Re: Stimulation Clicker

#129
post #61

Earlier quoted context omitted.

Running it async will prevent the main screen from lagging: (async () => { const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms)); for (let i = 0; i

If you're already using setTimeout, why not just use it directly? function clickLoop() { document.querySelector('.main-btn').click(); setTimeout(clickLoop, 50) }

What's all this overengineering and waste creating timeouts?

Why not just use setInterval?

    let interval = setInterval(() => document.querySelector('.main-btn').click(), 50) 
Then

    clearInterval(interval)
to stop

Re: Stimulation Clicker

#130
post #91

I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey... I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of…

As far as clickers go, finishing this game without cheating is very easy. Only takes like 20-30 min. But nonetheless, it was enjoyable. Really regretted clicking the subway surfer wormhole button. Luckily that was right at the end.
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