Stimulation Clicker
121–130 of 620 posts
Re: Stimulation Clicker
#122Short version, guy can't sleep. Someone tells him get a dog. Dog barks, still can't sleep. Well you'll also need a blah... repeat until the man has a small farm of loud animals going. Then finally "get rid of them" and suddenly it's all so quiet again.
It's pretty fascinating how much more calm everything seems when you finish/stop this game
Re: Stimulation Clicker
#123Can someone explain me the point?
It's a parody. The whole genre of clicker games is a parody to start with, but this is more parody than most.
Re: Stimulation Clicker
#124Re: Stimulation Clicker
#125For those of you loving this, a classic: https://orteil.dashnet.org/cookieclicker/
Re: Stimulation Clicker
#126As you wage all-out war on your senses.
Re: Stimulation Clicker
#127Re: Stimulation Clicker
#128If you want to speed run it let max = 1000000; let btn = $('.main-btn'); function cl() { btn.click(); max--; if (max > 0) { setTimeout(cl, 1) } } cl()
Re: Stimulation Clicker
#129Earlier quoted context omitted.
Running it async will prevent the main screen from lagging: (async () => { const delay = (ms) => new Promise(resolve => setTimeout(resolve, ms)); for (let i = 0; i
If you're already using setTimeout, why not just use it directly? function clickLoop() { document.querySelector('.main-btn').click(); setTimeout(clickLoop, 50) }
Why not just use setInterval?
let interval = setInterval(() => document.querySelector('.main-btn').click(), 50)
Then clearInterval(interval)
to stopRe: Stimulation Clicker
#130I finished the game without cheating. I felt like a frog being slowly boiled (and it really does feel like you're boiling at the end). It's quite the journey... I love how everything here isn't even farfetched. It's just standard YouTube and TikTok content. The red notification bubbles were also a nice touch, I felt myself really drawn to those, and if I think back, I guess that's the earliest example I can recall of…