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DOOM CAPTCHA
201–210 of 292 posts
Re: DOOM CAPTCHA
#202Earlier quoted context omitted.
Isn’t WASM doom a solved thing already? I wouldn’t consider that the hard part, unless I’m missing your point.
well you'll need integrations to have the WASMised doom tell you when a monster gets hit, or when you died. you need to worry about which keyboard events to pass in, etc. i know it's not super hard but it's definitely the more exciting part of this, vs all the "make the title text bigger" stuff that's in the chat
Re: DOOM CAPTCHA
#203Re: DOOM CAPTCHA
#204Re: DOOM CAPTCHA
#205Re: DOOM CAPTCHA
#206Re: DOOM CAPTCHA
#207Earlier quoted context omitted.
well you'll need integrations to have the WASMised doom tell you when a monster gets hit, or when you died. you need to worry about which keyboard events to pass in, etc. i know it's not super hard but it's definitely the more exciting part of this, vs all the "make the title text bigger" stuff that's in the chat
Ehh if you think about doom it's just a hook in the loop for whatever triggers the death animation.
Re: DOOM CAPTCHA
#208Apple has proposed a solution to captcha[1] which I can't wait to be standardized and widely used.
Re: DOOM CAPTCHA
#209Re: DOOM CAPTCHA
#210IDSPISPOPD, IDKFA, and IDDQD work but the only weapons that work are the chainsaw up to the rocket launcher.
The shareware weapons. You had to fork out some real cash for the full version if you wanted the plasma weapons!