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DOOM CAPTCHA

doom-captcha.vercel.app

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Re: DOOM CAPTCHA

#191
post #147

Earlier quoted context omitted.

Yeah, amusingly, I use a keyboard that doesn't have arrow keys. I've bound them to a different layer, but that doesn't work well with this setup. If this implementation supported the now-standard WASD (which was absolutely used by some high-level Doom players back in the day) AND if it allowed me to fire using the left mouse button (again, like the original game), then it would have been relatively easy to prove that…

Another thing that makes it "easier" is this actually does support strafe, using Option + left and right arrow keys. Still not easy, but more doable:)

what's option? you mean ctrl?

or alt?

Re: DOOM CAPTCHA

#195

Earlier quoted context omitted.

Well, this is not the first level, but this is the level entry weapon. Plus, left and right arrows rotate the characters since it's keyboard only, but in modern FPS you are used to having them laterally move you and you rotate with the mouse, so your reflexes are off.

As in the original, you can use alt + left/right arrow keys to strafe.

In Windows the issue is that alt+space will by default open the window's control menu (for minimize/maximize/move/etc.). Pressing space down and then alt will work though.

Re: DOOM CAPTCHA

#196

Earlier quoted context omitted.

Didn't realize that was a thing. Was using the keyboard the whole time. Took a few tries to figure out how to strafe... and then just kept the spacebar pressed the whole time, and cleared the CAPTCHA. :)

you can strafe?

In Doom, are strafe, and it works here too.

Re: DOOM CAPTCHA

#197

+100 for technical chops, -100 for usability. +10 for the trip down memory lane, and the self-realization that I now suck at playing video games.

Not sure how secure against bots it actually is either. Surely you can make an AI that can play DOOM at least as well a human now days.
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