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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

5-million-devs.netlify.com

221–230 of 243 posts

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#221

Alright, alright. Where are the speedrunning leaderboards for this ?

I got 2:57 after discovering a few shortcuts

Amazing, as the developer of this game, I wasn't even aware that you could make it under 3 minutes!

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#223
post #35
post #29

The controls don't seem to work for me. AWSD, only up and down work, unless I try to go diagonally, then it just gets "stuck" moving forever. Arrow keys no directions work unless I hold multiple keys down at once, then it also gets stuck moving. M1 macbook pro, Arc browser

That's weird, the desktop controls are supposed to work regardless of your keyboard layout. Are you able to play with your arrow keys (which are also supported)?

Nope, arrow keys also misbehaving. Very vanilla keyboard layout. Let me know if I can provide something to help debug, maybe the key events

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#224
post #2

I'm one of the developers who worked on this project. Happy to answer any questions. More info on the project here: https://www.littleworkshop.fr/projects/5milliondevs/

Did you employ any specific practices to keep it running at framerate in JS?

You might be interested in this nice write up: https://shopify.engineering/how-we-built-shopifys-bfcm-2023-...

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#225

Wow, this is nice. I don't know, but is it possible for us to study code for this? I would love to see how all of this is built. I can understand you might have commercial obligation, so hoping Netlify can make this public :)

I would check out react three fiber if you want to see how people are building things like this. It essentially brings a component model to three js development and creates good standards for sharable code since things are just react hooks.

Rapier was brand new when I was making things in R3F 2 years ago. Glad to see how mature it’s gotten!

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#228

That’s incredible!! Btw, how did you started making a creative tech studio? That’s something I want to do but I’m kinda lost on the selling part. How do you sell to a business that earned media is worth it?

Thanks so much! With a bit of luck and talking to the right people at the right time, we got our start when Mozilla gave us the opportunity to create technical demos for the release of Firefox 4 back in 2010. Among other demos, we created a game called Mozilla BrowserQuest at the time, which really set us on the path to working on creative, tech-driven projects through word-of-mouth. These days, most of our clients are already excited about creating campaigns that can spark conversations and generate organic sharing, so we don’t usually need to sell them on the concept—they come to us because they already believe in its potential.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#230

Thank you so much. This is a great game for my 6yo, it made his day! He loved it. We spent months looking for web games for 6yo without ads, dark patterns and distracting details, but this was the first one that really fit. I wish there would be more similar games.

It's wonderful to know that your child enjoyed our little game. Thanks so much for sharing that with us!
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