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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

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Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#203
post #137
post #117

Earlier quoted context omitted.

4 minutes and 31 seconds, any%. Need to do some better routing. 4 minutes and 21 seconds after few more attempts. 3 minutes and 59 seconds. Sub 4 is good enough for me :)

My competitive side got the better of me and spent too long playing this :| 3 minutes 33 seconds after ~10 attempts routing is definitely fun, I enjoyed figuring out which bounce pads to take --- 3:20 after some more tries, I think sub 3 is possible 3:14 even with the game glitching me into the abyss on the last level :(

I got 2:57 — required a near-perfect run but still room for improvement

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#205

Nice! My favorite challenge was avoiding the glowing white dots along the path.

Lol. Same for me, the game was avoid the white dots. It almost speaks to something deeper in terms of corporate-sponsored games, how does a "brand" form a relationship with me? Perhaps just calling the game "avoid the white dots" would have been a step in this direction?

I often get YouTube advertisements thrust upon me when I'm engaged in content and think "what are these brands thinking... bursting into my living room mid-content and trying to push tampons onto me?" I'll never buy your tampons again.

However, I digress, and apologies, because I love the game and also the studio that created it - but honest feedback - I still have no idea what the company does that sponsored this game. I don't feel an emotional connection, and the game didn't peak my interest enough to find out what they do.

In the past when I've encountered great "art" - it's inspired me to go deeper into what was behind the art; to learn more about the author, and perhaps if it's truly amazing, another step beyond this. Brands like Panic have made me do such a thing.

I remember that great commercial for (I think) it was Geiko insurance on YouTube that said "You can't skip this ad because it's already finished", it was wonderful IMHO because it empathised with the viewer. Perhaps calling the game "Avoid the dots" would do the same?

Just my opinion, insignificant such as it is.

[edit] After a moment on the balcony it occurred to me, what if the game began with a big white Super-hot title that said "Avoid the dots (Speedrun challenge)" and at the end of each level displays a high-score table? Perhaps that would even give it a chance of virality in the speed running community? (credit to the commenter that said he "speed ran" avoiding the dots for the idea)

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#208
Great implementation, very enjoyable. Any chance that you will use this foundation to make an actual game (I mean, challenging, with scores/time/etc., and without the marketing component)?

I have always missed a worthy sucessor to Marble Madness. I have tried several partial implementations or demos inspired on it, like this, but never an actual full game with the same philosophy (maybe there's some I'm missing, in which case I would like to know, of course).

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#210

Earlier quoted context omitted.

Netlify is Vercel before Vercel.

Netlify being related to Gatsby and Vercel being related to Next.js.

Not exactly. More that Netlify started as a no-devops-needed static website hosting platform, and gradually branched off into value props that naturally fit into that starting point.

Vercel (formerly ZEIT) basically did the same thing.

Since founding, both companies have raised an insane amount of VC money, making them both unicorns by valuation a few times over. Though imo it remains to be seen if this was actually a good investment. Neither company seems to have fully made good on their business model, which is quite similar in both cases: encourage and allow devs (or non devs) to do the absolute bare minimum of work in exchange for hosting/bandwidth/etc prices that many consider exorbitant.

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