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Show HN: A Marble Madness-inspired WebGL game we built for Netlify

5-million-devs.netlify.com

21–30 of 243 posts

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#22
I am very curious how the physics feel realy-wordly for the most part at the mathematical level. Are there existing algos that define the gravitational pull of the "Facts" spots or was there a lot of tweaking?

The 45 degree rotation does require more dual input than I care for which makes me wonder if that is a design choice.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#26
Well, I'd love to know what Netlify does, but...

#1. I could not find pricing anywhere.

#2. The "ROI calculator" steered me to enter in my name, e-mail, and phone number. I don't want to sign up to get spam from a salesman just to find out the basics about some tool or platform.

#3. Wikipedia's page for Netlify has a content warning that the content appears to be an ad brochure, but at least it said this:

"Netlify is a remote-first cloud computing company that offers a development platform that includes build, deploy, and serverless backend services for web applications and dynamic websites.

The company enables building, deploying, and scaling websites whose source files are stored in the version control system Git and then generated into static web content files served via a content delivery network."

Still have no idea what Netlify does (beyond what I can already do with git with a few clicks), or if it's right for our team, or if we can even afford it.

The Marble game was quite fun, however...

#4. The main thing that stuck in my mind from the little "milestones" about Netlify was that they changed their logo. This may seem significant to the Netlify team, but is completely irrelevant to the rest of us.

#5. The second thing was that they "bought Squirrel, an open source"... it is rather dystopian to hear that someone "bought" an open source platform.

Since we have a few Netlify people posting here, please feel free to correct my ignorance or point me in the right direction.

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#29
The controls don't seem to work for me. AWSD, only up and down work, unless I try to go diagonally, then it just gets "stuck" moving forever. Arrow keys no directions work unless I hold multiple keys down at once, then it also gets stuck moving.

M1 macbook pro, Arc browser

Re: Show HN: A Marble Madness-inspired WebGL game we built for Netlify

#30

Great game! On mobile, feels like the joystick is a bit too sensitive. Ie: I move my finger a tiny amount and the ball goes flying. What's your company called?

Thanks! Agreed that the mobile experience can sometimes be a little difficult compared to the desktop version. It was hard to get right, and we may have set the ball speed a bit too high.

Our studio is called Little Workshop. You can find more info about us here: https://www.littleworkshop.fr

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