I can never understand why they haven't made a HL3. Given that they could literally make approximately 3.88 bajillion dollars from it in 24 hours. I suppose this is the very definition of developer integrity.
Half-Life 2: 20th Anniversary Update
111–120 of 277 posts
Re: Half-Life 2: 20th Anniversary Update
#112I can never understand why they haven't made a HL3. Given that they could literally make approximately 3.88 bajillion dollars from it in 24 hours. I suppose this is the very definition of developer integrity.
For a while their stated reason was that they felt they couldn’t live up to the hype and the gaming community was too toxic and would have crucified them for it. True or not, I can see why they’d think that. However it’s also worth noting that they were spending that time on other projects making them likely even more money. HL3 isn’t going to have live service or esports applications that make money like their other…
Re: Half-Life 2: 20th Anniversary Update
#113Earlier quoted context omitted.
It's also a $60 purchase that requires a beefy Windows machine in addition to the headset. VR is a small market to begin with, and most VR people can't play Alyx without buying a whole new computer.
Does Half Life Alyx not come with the headset anymore?
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
Re: Half-Life 2: 20th Anniversary Update
#114I can never understand why they haven't made a HL3. Given that they could literally make approximately 3.88 bajillion dollars from it in 24 hours. I suppose this is the very definition of developer integrity.
For a while their stated reason was that they felt they couldn’t live up to the hype and the gaming community was too toxic and would have crucified them for it. True or not, I can see why they’d think that. However it’s also worth noting that they were spending that time on other projects making them likely even more money. HL3 isn’t going to have live service or esports applications that make money like their other…
Re: Half-Life 2: 20th Anniversary Update
#115It would be nice if it was again possible to run it in current Mac OS. The original Half life still lists Mac OS but with incompatible information (newer versions of Steam require recent versions, but HL only runs on old 32 bit OSX)
It should work in Wine, although I haven't tested this update yet. (disclaimer: I work for CodeWeavers, we sell CrossOver which should be a great and easy way to play) edit: tested out the 20th anniversary update on M2 Pro, it works great!
Re: Half-Life 2: 20th Anniversary Update
#116Earlier quoted context omitted.
> Not a single company has my loyalty anymore. FromSoft
Really? Most of the people I know that are huge Souls fans weren't big on Armored Core. Then I've never heard anyone mention 2018's Déraciné and if you go a couple more years back their track record becomes fairly poor.
Re: Half-Life 2: 20th Anniversary Update
#117Earlier quoted context omitted.
Any idea how much earbuds are worth nowadays? I got the originals for being a first-day mac player, then traded them for some absolute nonsense… rip.
https://backpack.tf/stats/Unique/Earbuds/Tradable/Craftable 8 keys, I guess?
Re: Half-Life 2: 20th Anniversary Update
#118Earlier quoted context omitted.
Also I highly recommend Black Mesa, which is the remake of HL1 in the HL2 engine. The Xen levels went from what they were to possibly some of my favorite levels in the game, and the music scoring is top-notch. It feels great to play.
And regarding another fan project - turns out the Prologue for Project Borealis has been released on November 11th! They're trying to make HL3 according to the Epistle 3 post from a couple of years ago. https://projectborealis.com/prologue-release/ Looks great, and feels pretty close to HL2 mechanics! Definitely has to be optimized more, but a very promising start (albeit short, ~10-15 minutes).
Re: Half-Life 2: 20th Anniversary Update
#11920-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
I also highly recommend Divinity OS 1 and 2 for the same level of dedication to every single detail and free post-launch support, even if they didn’t have such an enormous blockbuster budget behind them.
Re: Half-Life 2: 20th Anniversary Update
#120Earlier quoted context omitted.
I've been patiently waiting for an index 2 or a price cut. I will continue to patiently wait. I threw my CV1 that I bought secondhand in the trash when facebook bought oculus then forced login. Maybe I'll return to the market when it supplies something I want.
For better or worse Facebook are the ones keeping VR on life support, without them it would have flatlined years ago. They have the only good affordable headsets, they throw tons of money around to bankroll VR game studios in exchange for exclusivity, and even for games they don't bankroll it's a no-brainer to prioritize their platform because >90% of sales happen there. https://x.com/MuchRockness/status/184954344990…