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Half-Life 2: 20th Anniversary Update

half-life.com

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Re: Half-Life 2: 20th Anniversary Update

#81

My claim to fame on the 20th anniversary (84 views thus far) is to have completed Ravenholm without inflicting any deaths or receiving any injury: https://www.youtube.com/watch?v=D_XN_RwjnqM

I watched the whole thing. Impressive!

Thank you. There was a lot of repetition and problem-solving. The headcrabs were the worst. Well, and the fast headcrabs/spiders. The final segment from the exit of the mine to the end of the level is also done however that posting is waiting for a rainy day.

Re: Half-Life 2: 20th Anniversary Update

#82

Only three more years until Team Fortress 2 hits a similar milestone. Which is crazy to think about, because I still play it online at least once a week.

Any idea how much earbuds are worth nowadays? I got the originals for being a first-day mac player, then traded them for some absolute nonsense… rip.

https://backpack.tf/stats/Unique/Earbuds/Tradable/Craftable

8 keys, I guess?

Re: Half-Life 2: 20th Anniversary Update

#85
post #3

It doesn't seem to be mentioned here, but HL2 (which now includes the sequel episodes) is completely free to claim on Steam until the 18th, if you're new to the series. https://store.steampowered.com/app/220/HalfLife_2/ Also try clicking on the gravity gun at the end of the anniversary page.

[deleted]

Re: Half-Life 2: 20th Anniversary Update

#86
post #72

Earlier quoted context omitted.

VR continues to lack a Killer App to sustain the field (I say this as owner of 3 VR devices, including the Index) Valve tried to make it with Alyx, and while it is amazing, it did not inspire the industry to follow up on. I do not blame Valve for moving on when nobody followed them.

I think it's pretty obvious that Alyx didn't inspire the industry because it's a giga-budget game addressed to a tiny potential market, that Valve could only afford to make due to Steam being an infinite money printer. It wouldn't surprise me if Alyx never recouped its development costs despite the immense hype around it. If Valve wanted more Alyx'es to happen they needed to spread their wealth around until the VR ma…

It's also a $60 purchase that requires a beefy Windows machine in addition to the headset.

VR is a small market to begin with, and most VR people can't play Alyx without buying a whole new computer.

Re: Half-Life 2: 20th Anniversary Update

#88
In 2007 when The Orange Box was released, Half-Life 2 took forever to load on my dual-core Athlon 64 X2. It would run but the levels would take a solid minute to load. At the time I figured it was some incompatibility with the multiple cores as that was still rare and a lot of other software gave me trouble with it at that time.

I tried to play it much more recently, maybe six or so years ago on an Intel MacBook before they broke 32-bit, and once again even on modern hardware the game took FOREVER to load.

Maybe this is just my experience? I haven't heard anyone else complain about the terrible load times?

Re: Half-Life 2: 20th Anniversary Update

#90

Earlier quoted context omitted.

[flagged]

Tangential, irrelevant, "flamebait...generic tangents...internet tropes." "reminder" that the guidelines explicitly say to avoid. Nobody mentioned ownership or licensing or anything tangentially related until you did. https://news.ycombinator.com/newsguidelines.html

[flagged]
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