I can never understand why they haven't made a HL3. Given that they could literally make approximately 3.88 bajillion dollars from it in 24 hours. I suppose this is the very definition of developer integrity.
Half-Life 2: 20th Anniversary Update
101–110 of 277 posts
Re: Half-Life 2: 20th Anniversary Update
#102Re: Half-Life 2: 20th Anniversary Update
#103I can never understand why they haven't made a HL3. Given that they could literally make approximately 3.88 bajillion dollars from it in 24 hours. I suppose this is the very definition of developer integrity.
However it’s also worth noting that they were spending that time on other projects making them likely even more money. HL3 isn’t going to have live service or esports applications that make money like their other games do. It probably won’t be a big earner compared to those other games.
Valve are also a privately held company and the rumour is the top people there are crazy rich, and even those further down the ladder earn a lot more than they would elsewhere. They don’t need HL3.
Re: Half-Life 2: 20th Anniversary Update
#104Re: Half-Life 2: 20th Anniversary Update
#105In 2007 when The Orange Box was released, Half-Life 2 took forever to load on my dual-core Athlon 64 X2. It would run but the levels would take a solid minute to load. At the time I figured it was some incompatibility with the multiple cores as that was still rare and a lot of other software gave me trouble with it at that time. I tried to play it much more recently, maybe six or so years ago on an Intel MacBook befo…
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No go back in time and relive a joyfull hl2.Re: Half-Life 2: 20th Anniversary Update
#10620-25 years ago a handful of companies had a weird hold on me. I’d jump on anything Google made back then. Blizzard could sell me any game they came up with. If it was from Blizzard, it was gonna be great. Lost all of it obviously. Not a single company has my loyalty anymore. Except if valve were to release a mystery black box with faint lambda symbol on it. I’d pay whatever they asked for it.
Re: Half-Life 2: 20th Anniversary Update
#107Props to the webmaster (do people still say that?), I love seeing easter eggs like this.
Re: Half-Life 2: 20th Anniversary Update
#108Earlier quoted context omitted.
I think it's pretty obvious that Alyx didn't inspire the industry because it's a giga-budget game addressed to a tiny potential market, that Valve could only afford to make due to Steam being an infinite money printer. It wouldn't surprise me if Alyx never recouped its development costs despite the immense hype around it. If Valve wanted more Alyx'es to happen they needed to spread their wealth around until the VR ma…
It's also a $60 purchase that requires a beefy Windows machine in addition to the headset. VR is a small market to begin with, and most VR people can't play Alyx without buying a whole new computer.
Re: Half-Life 2: 20th Anniversary Update
#109I can never understand why they haven't made a HL3. Given that they could literally make approximately 3.88 bajillion dollars from it in 24 hours. I suppose this is the very definition of developer integrity.
Portal 3 seems like the easy money grab. That had more lasting pop culture relevance, and "it's more Portal" would be enough for a bunch of people to buy it.
Re: Half-Life 2: 20th Anniversary Update
#110Earlier quoted context omitted.
My theory is that there's a period when a studio has huge early success (plus in the case of Valve, they started with huge amounts of money from being former MS employees) that lets them devote themselves to their mission of making games, before either mission creep or dilution with new hires occurs over time either from staff naturally changing over time or expanding. Another factor is that when aiming to 'go big' a…
Valve still knows how to make excellent games. Deadlock is a Valve game in alpha, and I think it's going to be very popular once released.