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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

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Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#161

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

> It's the original game that 1024, 2048 etc were cloned from

This argument has always been silly.

Three's didn't invent sliding tile games. Sliding tile games existed going back to the 1980s and 2048's mechanics are different enough that I don't even think they're comparable.

They've existed in wood for a lot longer than that.

https://en.wikipedia.org/wiki/Klotski

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#162
The new power ups are a nice addition that allowed me to reach 2048 more quickly :)

I remember a coworker who said something along the lines of "I am free!" when he finally got 2048, and then never touched the game again. I hope the new power ups will make the game less addictive.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#163
post #136
post #95

Earlier quoted context omitted.

I don't mean to "debate" the depth of Threes (having not played it), only to say that it isn't obvious from a description. On the other side of the equation, 2048 is clearly interesting enough to have sold (and, from what I can tell, marketed by word of mouth), and its players would seem to disagree with the Threes author that 2048 is "a broken game". The corner shake might seem like a tedious but powerful strategy;…

> interesting enough to have sold Hasn't 2048 always been free? When comparing a paid game with a clone that's free (or even "free-to-play with obnoxious ads and lootbox mechanics" not that 2048 is that) the latter will usually become more popular, and that certainly happened here. I am not sure how I feel about it. I certainly don't believe anyone should be able to legally own an idea like "sliding tile number games…

>Hasn't 2048 always been free?

I paid something like $2 CAD in the Nintendo eShop for a 3DS version. (If it's a clone, it hews very close to the original.) I guess I can't be sure it's supposed to work like that.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#164

Earlier quoted context omitted.

[flagged]

> Then don’t use it. People who keen on whining about this clearly don’t know anything about building a business. You could heed your own advice and just not use the site, yet you're keen to stay and whine. Curious!

I’m fighting on a meta level. for a world where people don’t pretend we have a nanny state telling us what cookies we should use or not. Just use the site, if you don’t fancy the cookies just log off and keep going

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#165

Earlier quoted context omitted.

> Then don’t use it. People who keen on whining about this clearly don’t know anything about building a business. You could heed your own advice and just not use the site, yet you're keen to stay and whine. Curious!

I’m fighting on a meta level. for a world where people don’t pretend we have a nanny state telling us what cookies we should use or not. Just use the site, if you don’t fancy the cookies just log off and keep going

I don't think its reasonable for every site I visit for the rest of my life to badger me for the right to have a legion of companies spy on my every move.

Crazy, I know.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#167

You know how the distribution of 2-value vs 4-value for new tiles is a weighted random function? And sometimes you get an unlikely 4 that really screw you over? Have you thought about adding a mode which always creates the worst option of the 2? You could call it “God does play dice with the universe. They're loaded and he hates you.”

I think 2048-AI had this, but I’m not sure. It’d surely be pretty evil. Imagine it turning on randomly when it detects you’re going too fast :)

Someone forked 2048-AI and added evil mode :) https://sztupy.hu/2048-Hard/ Originating in the StackOverflow comments here https://stackoverflow.com/questions/22342854/what-is-the-opt...

BTW, congrats on the whole thing; what a ride. I remember staying up all night implementing the AI after seeing it here, and the rush of seeing it win the first time, plus the added rush of seeing the AI post right next to the original post on here. Thanks for the fun!

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#168
post #166

What do you say to people when they accuse you of ripping off "Threes"? Is it true?

I liked Threes a lot, and I bought it.

It was fun. Later I discovered 2048, and it was also fun, and felt like a bit of a different game to me.

The author's reaction to 2048 rubbed me the wrong way a bit. https://asherv.com/threes/threemails/

Thankfully fans of 2048 pushed back and most decided that it's a simple enough game that you can't really expect there not to be clones, or clones of clones. I like this one: https://mdjorge.github.io/doge2048/

---

Edit: From the post about Threes:

> We do believe imitation is the greatest form of flattery, but ideally the imitation happens after we’ve had time to descend slowly from the peak -- not the moment we plant the flag.

Fair enough. Things moved too fast for that back then and they move even faster now. A coding AI could help create a ripoff.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#169
post #34
post #22

Earlier quoted context omitted.

>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try…

You just have to play Threes for a few hours and it becomes obvious it’s a much more interesting and deep game than 2048. Of all the things that can be debated about this situation, that feels like the biggest stretch of all.

I don’t agree that it is obvious that it is more interesting or deep. I have played a lot of hours of Threes and it is mildly more complex because the tiles only move 1 square at a time, but in my opinion that doesn’t actually make it more interesting or deep.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#170
post #113
post #92

Earlier quoted context omitted.

[flagged]

Please don't do this. 13 comments on this is too much, and (as is typical) they've gotten progressively more off-topic and flamewarrish. When people start arguing about what they did or didn't say, with swipes like "Oh come on," it's clear that curious conversation was left behind quite a while ago and it's time to stop.

I get why you'd want to get rid of this thread, but surely the problem was caused the much earlier comment from doppp that said "Let it go, Matt". From what I've seen in the past, you would usually remove that kind of personalized negative response, but not in this case?
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