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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

121–130 of 233 posts

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#121

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

I don't understand the peeve people have about mentioning Threes all the time. Does every discussion about a FPS game need to point out it's the same concept as Doom or Quake or whatever? The vitriol in some of the comments here are quite weird to me. It's also dishonest to label 2048 as a clone. Personally I never cared much for Threes, and same I guess with my parents etc which all got hooked for a while on 2048. 2…

> Does every discussion about a FPS game need to point out it's the same concept as Doom or Quake or whatever?

Well the great differentiator between puzzle games is the idea of the playing mechanism. The great differentiator between FPS is implementation. If I make an FPS, I didn’t really steal from Doom because the idea is pretty obvious. But if I make a sliding game that’s very similar to 2048, you might say I stole the idea. It’s like with patents, subjectively the mechanism of a FPS shouldn’t be patentable to me, but three or 2048 might be.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#123

You know how the distribution of 2-value vs 4-value for new tiles is a weighted random function? And sometimes you get an unlikely 4 that really screw you over? Have you thought about adding a mode which always creates the worst option of the 2? You could call it “God does play dice with the universe. They're loaded and he hates you.”

I think 2048-AI had this, but I’m not sure. It’d surely be pretty evil. Imagine it turning on randomly when it detects you’re going too fast :)

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#126
post #20

Earlier quoted context omitted.

I wanted to address this, because I understand where you come from. Threes is actually credited in the about page[1] on play2048.co. The frustration is completely understandable, as Threes is definitely where the concept originated. Due to the chain of derivative games that led to the creation of 2048, I had not seen or heard of Threes until after it went viral. I think the inspiration Threes provided, although valid…

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[deleted]

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#127
post #20

Earlier quoted context omitted.

I wanted to address this, because I understand where you come from. Threes is actually credited in the about page[1] on play2048.co. The frustration is completely understandable, as Threes is definitely where the concept originated. Due to the chain of derivative games that led to the creation of 2048, I had not seen or heard of Threes until after it went viral. I think the inspiration Threes provided, although valid…

[flagged]

Don't be a cunt.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#128
post #93

Hi gab, thanks for sharing. This was fun to play back during our Facepunch era, and it’s still entertaining now.

Hello as well from a past Facepunch user, 10 years go by very quickly @Terabytes glad to see your work, the new release is really nice

Likewise, glad to see fellow former Facepunchers here :-) Great work!

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#129

uBlock Origin blocks 330 items on that page, which I think is a personal record for the sites I have been to.

Consent banner says data sent to "901 partners"...

I like the game though, but I use the PWA made by Opera team at https://2048-opera-pwa.surge.sh/

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#130

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

While it's unfortunate that the Threes team didn't receive a proper recognition, I believe the popularity of 2048 mainly comes from the fact that it can be, in some sense, "finished" unlike Threes . Yes, you can continue after 2048, but it was a good milestone that is initially hard but can be done relatively easily once you've got the hang of it. The clear milestone makes every game play much more disposable unlike…

I will add, from playing with this just now, three's feels so much harder.
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