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Show HN: 2048 turned 10 this year, I built an updated version to celebrate

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Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#92
post #89
post #82

Earlier quoted context omitted.

I didn't post any top level comments, I'm only correcting people who I see posting misinformation. Isn't the point of Hacker News for people to talk about things they have expertise in? This happens to be a situation I know a lot about since I was also a mobile puzzle game developer at the same time this happened.

> Isn't the point of Hacker News for people to talk about things they have expertise in? No. Although that certainly can help, it's not the main point. From the guidelines: "If you had to reduce it to a sentence, the answer might be: anything that gratifies one's intellectual curiosity." Seeing the exact same thing posted about Threes in over half of the comments here is the opposite of gratifying one's intellectual…

[flagged]

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#93

Hi gab, thanks for sharing. This was fun to play back during our Facepunch era, and it’s still entertaining now.

Hello as well from a past Facepunch user, 10 years go by very quickly

@Terabytes glad to see your work, the new release is really nice

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#95
post #34
post #22

Earlier quoted context omitted.

>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try…

You just have to play Threes for a few hours and it becomes obvious it’s a much more interesting and deep game than 2048. Of all the things that can be debated about this situation, that feels like the biggest stretch of all.

I don't mean to "debate" the depth of Threes (having not played it), only to say that it isn't obvious from a description. On the other side of the equation, 2048 is clearly interesting enough to have sold (and, from what I can tell, marketed by word of mouth), and its players would seem to disagree with the Threes author that 2048 is "a broken game". The corner shake might seem like a tedious but powerful strategy; but it doesn't come anywhere close to trivializing the object of the game, and this is a casual time-waster anyway.

2048 might well have won out for its simplicity (although personally I think the audio had a lot to do with it). Screenshots of Threes development (from the page linked in the post I quoted) imply that for quite a while it allowed for making numbers of any 2^x*3^y form, and earlier versions of the game must have tried even more complex rules - even larger prime numbers like 79 show up. Eventually this reduced to only numbers of the form 2^x*3 (as well as 1 and 2). To me that looks like a strange left-over irregularity, even if it does improve gameplay.

(After reading the rest of the thread, I think I regret replying at all.)

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#96

Earlier quoted context omitted.

Does every discussion about a FPS game need to point out it's the same concept as Doom or Quake or whatever? It's a fair question, but Doom and Quake were both very famous and successful. What sticks in my craw a bit with Threes is that the clones came out really fast, and 2048 in particular because much more famous and successful, so Threes never really got the chance to shine as much as it deserved (except when die…

>If one of the many clones and variants of Wordle had been a runaway success, and the excellent original had been relatively overlooked and forgotten, I'd similarly be promoting Wordle in threads like this. Why? It's not a job, or even a fun hobby, to try and ensure forgotten things get the recognition they deserve.

I'm surprised it's hard to understand! I see it as like recommending a cult movie or book to people -- that's not an unusual thing to do, right? Like when you're talking about time travel movies and there's always that one person who pops up and says "OK, but have you seen Primer? You should see Primer!"

It can get tedious if you overdo it, sure.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#97

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

While it's unfortunate that the Threes team didn't receive a proper recognition, I believe the popularity of 2048 mainly comes from the fact that it can be, in some sense, "finished" unlike Threes . Yes, you can continue after 2048, but it was a good milestone that is initially hard but can be done relatively easily once you've got the hang of it. The clear milestone makes every game play much more disposable unlike…

Suika Game has the same core mechanic (and many clones) but still represents a fundamentally different game. The gameplay is not even in the same category, as it involves some kind of physical simulation.

... or did you mean that Suika Game itself wasn't the original game with the falling-circles mechanic?

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#98

Earlier quoted context omitted.

Does every discussion about a FPS game need to point out it's the same concept as Doom or Quake or whatever? It's a fair question, but Doom and Quake were both very famous and successful. What sticks in my craw a bit with Threes is that the clones came out really fast, and 2048 in particular because much more famous and successful, so Threes never really got the chance to shine as much as it deserved (except when die…

>If one of the many clones and variants of Wordle had been a runaway success, and the excellent original had been relatively overlooked and forgotten, I'd similarly be promoting Wordle in threads like this. Why? It's not a job, or even a fun hobby, to try and ensure forgotten things get the recognition they deserve.

>It's not a job, or even a fun hobby

However, some might imagine it to be virtuous.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#99

Earlier quoted context omitted.

>If one of the many clones and variants of Wordle had been a runaway success, and the excellent original had been relatively overlooked and forgotten, I'd similarly be promoting Wordle in threads like this. Why? It's not a job, or even a fun hobby, to try and ensure forgotten things get the recognition they deserve.

I'm surprised it's hard to understand! I see it as like recommending a cult movie or book to people -- that's not an unusual thing to do, right? Like when you're talking about time travel movies and there's always that one person who pops up and says "OK, but have you seen Primer? You should see Primer!" It can get tedious if you overdo it, sure.

>Like when you're talking about time travel movies

Sure, but this wasn't a thread about games, or sliding number games, in general, it was a thread about 2048 specifically.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#100
post #47

There are a lot of comments mentioning Threes! and holding it up as superior. I play a lot of games, and I greatly prefer Threes myself -- but I also remember very well when 2048 came out; I was in college, and 75% or more of my dorm had no interest in Threes and preferred playing and remixing 2048. Threes is very stressful and intense, while 2048 goes straight for your brain's pleasure centers, like many other mobil…

There is nothing wrong with pointing out the origins of ideas and concepts, especially on a site like Hacker News. 2048 was much more popular than Threes, often to the point where many people are unaware of Threes at all, so I think it’s important in these kinds of forums to make sure people know where the game idea came from, and that the originators get credit.

Wasn't that just because Threes was a paid iPhone-only app and 2048 was a free near-clone?
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