Live data from Hacker News

Show HN: 2048 turned 10 this year, I built an updated version to celebrate

play2048.co

131–140 of 233 posts

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#131
post #120

This may be buried in the comments and you will never see it, but thank you very much Gabriele. Your game helped me in a very weird circumstance. I was afraid of flying, specially on the takeoff and landing (and turbulence as well, ha). So I read somewhere that if I focused on something else, it would help me. So for the past years, I played 2048 during takeoff and landing, and it worked. It helped me to focus on som…

Always amazing to read about surprising positive impacts that a project can make in someone's life like this.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#132
It is easy to underestimate any individual's contribution to society, especially if it can be (ridiculously) trivialized as "just a mindless game" (that hurt to type).

2048 has impacted our species. Seriously.

I can assure you from an objective, subjective, authoritative, personal, and collective position: your game has saved many people their sanity, entertained millions, saved/wasted billions, inspired untold people into math, web dev, and game design.

But most importantly, people didn't quit "mindless/thankless/frustrating/demeaning" jobs because their mind was _just_ adequately stimulated by your creation to continue to justify coming to work the next day.

Not demanding enough to command full attention (until we get a 4096, then nothing else matters), but 'choring' enough (in the most charitable sense) to keep people from finding a more or less demanding time-fill, likely compromising their jobs.

Jobs that help others, in an exponential way, sometimes.

Even if this was an isolated incident, I can tell you, you will forever be top 5 (hyper) viral games by a solo developer.

If a butterfly can cause a hurricane, 2048 could just as easily be the reason we survive the next filter, for all we know.

You helped me help others help others. And you deserve to know that.

BTW: I always blocked your ads (no offense, just cognitive stuff).

Drop a donation link somewhere, please.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#133
post #22

Earlier quoted context omitted.

Here's a great blog post from the Threes dev about their creation process and the impact of the rip-offs: https://asherv.com/threes/threemails/

>2048 is a broken game. Something we noticed about this kind of system early on (that you'll see hidden in the emails below). We wanted players to be able to play Threes over many months, if not years. We both beat 2048 on our first tries. We’d wager most people that have been able to score a 768 or even a 384 in Threes would be able to do the same using the fabled “corner strategy”. You probably could too! Just try…

That's been implemented - google "Fibonacci 2048".

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#134
Store and/or access information on a device ( 723 partners included )

Consent + Develop and improve services ( 379 partners included )

Legitimate Interest Consent + Use limited data to select content ( 101 partners included )

Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included )

Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included )

Use precise geolocation data ( 547 partners included )

Consent + Actively scan device characteristics for identification ( 551 partners included )

If this doesn't describe the modern internet I don't know what else does.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#135

You know how the distribution of 2-value vs 4-value for new tiles is a weighted random function? And sometimes you get an unlikely 4 that really screw you over? Have you thought about adding a mode which always creates the worst option of the 2? You could call it “God does play dice with the universe. They're loaded and he hates you.”

Like a Cambodian version of minesweeper.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#136
post #95
post #34

Earlier quoted context omitted.

You just have to play Threes for a few hours and it becomes obvious it’s a much more interesting and deep game than 2048. Of all the things that can be debated about this situation, that feels like the biggest stretch of all.

I don't mean to "debate" the depth of Threes (having not played it), only to say that it isn't obvious from a description. On the other side of the equation, 2048 is clearly interesting enough to have sold (and, from what I can tell, marketed by word of mouth), and its players would seem to disagree with the Threes author that 2048 is "a broken game". The corner shake might seem like a tedious but powerful strategy;…

> interesting enough to have sold

Hasn't 2048 always been free? When comparing a paid game with a clone that's free (or even "free-to-play with obnoxious ads and lootbox mechanics" not that 2048 is that) the latter will usually become more popular, and that certainly happened here.

I am not sure how I feel about it. I certainly don't believe anyone should be able to legally own an idea like "sliding tile number games based on powers of 2 with or without being multiplied by 3" but I also don't have a lot of respect for those who, lacking an original idea, resort to cloning someone else's creative work (or in 2048's case, I guess, cloning another clone). So I guess I have no problem with them existing, but don't feel any desire to give them accolades or to play their game.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#137

Earlier quoted context omitted.

I don't understand the peeve people have about mentioning Threes all the time. Does every discussion about a FPS game need to point out it's the same concept as Doom or Quake or whatever? The vitriol in some of the comments here are quite weird to me. It's also dishonest to label 2048 as a clone. Personally I never cared much for Threes, and same I guess with my parents etc which all got hooked for a while on 2048. 2…

> Does every discussion about a FPS game need to point out it's the same concept as Doom or Quake or whatever? Well the great differentiator between puzzle games is the idea of the playing mechanism. The great differentiator between FPS is implementation. If I make an FPS, I didn’t really steal from Doom because the idea is pretty obvious. But if I make a sliding game that’s very similar to 2048, you might say I stol…

> three or 2048 might be

I think there can be a different line drawn for "what should be patentable or legally protected" and "what should be celebrated as creativity."

A clone of Tetris where the line pieces are 5 blocks tall, for instance, is not notable or creative. But also, I think someone should be legally free to make it if they're not infringing Tetris's trademarks or stealing their code.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#138

For those who haven't heard of Threes, I highly recommend giving it a try. It's the original game that 1024, 2048 etc were cloned from (and I think it's still the best by far). Wikipedia has a good summary: https://en.wikipedia.org/wiki/Threes#Legacy

Thank you for your comment. I wanted to add that credit should indeed be given where it's due and that while I didn’t mention Threes in my original post, it has played a significant role in 2048’s existence. Threes is credited on the play2048.co site (and now also on GitHub), and I’ve always tried to acknowledge its influence. That said, I think there’s a balance to strike. As I mentioned before, I created 2048 befor…

Humans are incapable of absolutely original thought - whether our inspirations are conscious, sub-conscious or fabricated.

Wordle was just...

DropBox was just...

the iPhone was just...

Modern movies are just...

Don't allow others to dismiss your work. They are jealous they didn't do it first - which begs the question - if it was _just_.... then why didn't _they_ do it?

I was originally frustrated with your game and jealous of you for awhile, too.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#139

Store and/or access information on a device ( 723 partners included ) Consent + Develop and improve services ( 379 partners included ) Legitimate Interest Consent + Use limited data to select content ( 101 partners included ) Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included ) Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included…

Plus a requirement to subscribe to Amazon Prime if you want to unlock more DLC? chef's kiss

FWIW, on desktop Firefox, between uBlock Origin, EFF's Privacy Badger, and Ghostery "Never Consent" cookie dismissal, I got no trackers, no cookies, no ads, and full site functionality.

Re: Show HN: 2048 turned 10 this year, I built an updated version to celebrate

#140

Store and/or access information on a device ( 723 partners included ) Consent + Develop and improve services ( 379 partners included ) Legitimate Interest Consent + Use limited data to select content ( 101 partners included ) Legitimate Interest Consent + Use limited data to select advertising ( 472 partners included ) Legitimate Interest Consent + Create profiles for personalised advertising ( 529 partners included…

Then don’t use it. People who keen on whining about this clearly don’t know anything about building a business.
Post reply on HN