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Valve is testing ARM64 support for popular games

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Re: Valve is testing ARM64 support for popular games

#81
post #75
post #7

Earlier quoted context omitted.

If Apple cared about gamers, they wouldn't have blocked proper Vulkan support. They simply don't care. A major reason to stay away from Apple if you are a gamer.

How did they block Vulkan support?

By not providing Vulkan drivers/APIs on their platforms.

Re: Valve is testing ARM64 support for popular games

#82
post #36
post #2

It would be great if this meant proton is coming back to macOS :) I don't have high hopes however.

Just use Whisky ( https://getwhisky.app/ ) or CrossOver ( https://www.codeweavers.com/crossover ) While it would be great if Valve did what they do on SteamOS and just manage it themselves, it’s a very minor burden to use the existing solutions to do the same.

> Just use Whisky

You know, every 6 months or so I get a sudden hankering to play Portal or something and start down this rabbit hole. Based on your prompt, I had another look today.

So I went and downloaded this "whisky" thing. From their website: "Experience the latest titles effortlessly with Whisky!". OK. Installed.

I open it and I see a window with "bottle configuration" (wtf is a bottle?), an "open c: drive" button (???), "SteamCMD" whatever that is, "winetricks" (??) and a "run.." button which opens a file from finder (??). I have absolutely no idea what any of this is or how to proceed.

Confronted with this and the prospect of hours of research and messing around I decide I don't need to play anything all that much really.

UPDATE - ok, I decided to actually try and get it working and it's not that bad. Follow this video, basically: https://www.youtube.com/watch?v=xowJ3b-pt-U

And protip, set your system audio to 44.1khz. Cool. Portal.

I maintain the user onboarding could be MUCH more friendly.

Re: Valve is testing ARM64 support for popular games

#83

Earlier quoted context omitted.

Could you help me understand why that is a pity? Seems like Valve’s adapter pattern is a great development tool to get Linux games without dev studios spending excessive dev time/money on it. Is Proton in some way inferior to native?

I can think of one thing, which might not be what parent meant: the incentive of developing for linux, or paying porters like icculus and flibitijibibo to build a native version goes out the window, and the need for their kind of craft goes away. Frankly when the SteamDeck launched I hoped that game developers will start treating it as they do any other console and build specifically for it, but sadly Proton prevente…

I think it's a longer term play. Step 1) Establish a large enough non-windows userbase with great compatibility tools Step 2) Studios and especially game engine developers notice linux install base Step 3) Some tangible benefit to running natively, if only stability, pops up and the userbase is now large enough to care about it Step 4) Engines, and then games get better native support

Re: Valve is testing ARM64 support for popular games

#84
post #7

Earlier quoted context omitted.

Me neither, but it's a shame. Those Apple Silicon chips are solid for gaming.

If Apple cared about gamers, they wouldn't have blocked proper Vulkan support. They simply don't care. A major reason to stay away from Apple if you are a gamer.

It really is a difficult demographic for apple though. Not much money. Demand for as much bang as possible for the buck.

Re: Valve is testing ARM64 support for popular games

#85

It seems pretty clear to me that this is for Valve's long-awaited standalone VR headset, Deckard. What other reason would they have to support Gorilla Tag on ARM? https://x.com/SadlyItsBradley/status/1837210246076588500 Compatibility with your existing Steam library out of the box will be a huge competitive advantage for Deckard over Meta Quest.

It seems pretty clear to me that the main target of this is ARM Chromebooks, at least for now. As these are the only products currently shipping in any relevant numbers where this makes sense.

Arm windows laptops?

Re: Valve is testing ARM64 support for popular games

#86

It seems pretty clear to me that this is for Valve's long-awaited standalone VR headset, Deckard. What other reason would they have to support Gorilla Tag on ARM? https://x.com/SadlyItsBradley/status/1837210246076588500 Compatibility with your existing Steam library out of the box will be a huge competitive advantage for Deckard over Meta Quest.

It seems pretty clear to me that the main target of this is ARM Chromebooks, at least for now. As these are the only products currently shipping in any relevant numbers where this makes sense.

An ARM based steam deck seems more likely.

Re: Valve is testing ARM64 support for popular games

#87
post #15
post #10

Earlier quoted context omitted.

It’s not the end of the world to develop for macOS and iOS. These platforms are just idiosyncratic and don’t have many serious gamers. Neither smartphones nor Macs have been powerful or ergonomic enough to play current-generation games for decades. So the user base is almost entirely people who don’t play games. For a developer, the juice is not worth the squeeze (and by far!). The platforms are challenging to port f…

Point is that Apple is deliberately blocking Vulkan support. Which prevents things like Wine / Proton from offering decent performance for games there (MoltenVK is not really adequate for that). Being it's Apple, not some kind of poor entity who can claim lack of resources, I'd say they very much on purpose disregard gaming as a use case and therefore it's a strong reason to stay away from Apple to begin with if you…

> I'd say they very much on purpose disregard gaming as a use case

Considering they made Metal, and the Game Porting Toolkit, and Game Center, and specific tabs for games in the App Stores, and Apple Arcade, and added native support for game controllers, and have dedicated sections of their keynotes to gaming, it is pretty clear they don’t disregard gaming as a use case. Tim Cook’s Apple is bad in a lot of ways, but it isn’t that stupid to ignore that lucrative of a market which fell on their lap.

What you mean is they’re not embracing gaming the way you want. Which is fine to complain about, I also would prefer a different approach, but saying they’re purposely disregarding gaming does not align with reality.

Re: Valve is testing ARM64 support for popular games

#88
post #42

Earlier quoted context omitted.

all valve games are linux native, as are lots of steam releases

The point is about the large majority that runs on top of Proton.

All modern games developed by Valve support Linux natively. They don't have much control over what other companies do.

Re: Valve is testing ARM64 support for popular games

#89
post #33

Earlier quoted context omitted.

They are fully dependent on Windows Games developed for Windows. They are only working really hard not to pay for Windows OS licences. The day they actually support native Linux games, instead of doing Windows API translation is when I believe they are actually serious about Linux games, and not saving OS licenses.

Are you suggesting they aren't serious about Linux unless they stop selling games without a native Linux version?

which would be insanity, considering the numbers...
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