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Valve is testing ARM64 support for popular games

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Re: Valve is testing ARM64 support for popular games

#6
Interesting - Source 2 has mobile support (not sure if it's native but I assume it is, so maybe it already has ARM support) and Source technically has mobile support but that was done by nvidia Lightspeed Studios I think. Maybe Valve has been quietly adding ARM support to their engines behind the scenes.

Re: Valve is testing ARM64 support for popular games

#7
post #2

It would be great if this meant proton is coming back to macOS :) I don't have high hopes however.

Me neither, but it's a shame. Those Apple Silicon chips are solid for gaming.

If Apple cared about gamers, they wouldn't have blocked proper Vulkan support. They simply don't care. A major reason to stay away from Apple if you are a gamer.

Re: Valve is testing ARM64 support for popular games

#9
post #2

It would be great if this meant proton is coming back to macOS :) I don't have high hopes however.

I didn't even know there was Proton for macOS, but it looks like Valve ended that before the AS chips, so I don't think it had to do with the CPU arch.

Re: Valve is testing ARM64 support for popular games

#10
post #7

Earlier quoted context omitted.

Me neither, but it's a shame. Those Apple Silicon chips are solid for gaming.

If Apple cared about gamers, they wouldn't have blocked proper Vulkan support. They simply don't care. A major reason to stay away from Apple if you are a gamer.

It’s not the end of the world to develop for macOS and iOS. These platforms are just idiosyncratic and don’t have many serious gamers.

Neither smartphones nor Macs have been powerful or ergonomic enough to play current-generation games for decades. So the user base is almost entirely people who don’t play games.

For a developer, the juice is not worth the squeeze (and by far!). The platforms are challenging to port for and all that effort seems to result in near-zero sales. All ports seem to be almost guaranteed commercial failures.

My key point is that perhaps the platforms are now mature enough to develop for and Metal is alright. But they have not been for a long time and it’s a really bad market to target for a game developer.

Unless Apple funds your games like some other platforms do, it’s better to just blow the porting budget on something that’s at least fun. I haven’t heard of anyone’s game funded by Apple, but maybe it happens? These deals are rarely made public.

Chicken and the egg.

Just my opinion.

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