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Apple's requirements are about to hit creators and fans on Patreon

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Re: Apple's requirements are about to hit creators and fans on Patreon

#901
post #871

Earlier quoted context omitted.

That's really a solved problem. As an example, Google manages to have a web version of Youtube that works on iOS mobile Safari adequately. (It's not perfect but it works.) There doesn't seem to be anything snowflake special the Patreon iOS app needs to do that a web app cannot handle.

Does it support playing media even when it’s backgrounded? Stuff like Picture in Picture?

Youtube is unusable on any platform without ad blocking, so who cares :)

Re: Apple's requirements are about to hit creators and fans on Patreon

#902

Earlier quoted context omitted.

Spotify had a nightmare of a time getting to that point. Same with Floatplane, a streaming platform from LTT. If you actually try to copy Spotify / Amazon you find out very quickly they have exclusive deals and their own account managers. You actually will not get approved for 5-6 months if you try to copy them, and even use their same exact UI and verbiage. This is the part of the problem with Apple app store.

As far as I've seen, this isn't any sort of exclusive on Apple's App Store or Google's Play Store. Free apps that allow users to access paid subscription content aren't required to accept payments for the subscription through the app. > Offer subscriptions through your own website or app rather than the app stores. This allows you to process payments directly and avoid the 30% fees. However, you'll need to provide yo…

Here is just one example about how hard it is to get approved, and reflects my experience as well.

https://www.youtube.com/watch?v=WzQw3kEbEio

You can say it's easy, but if you try to make your app only take payments off platform you will fight with Apple for months.

Apple will gladly say they aren't preventing you from taking payment off platform and then make your life hell. They are big enough that this isn't some accident, this is 100% on purpose.

The whole LTT saga went on for nearly 2 years, you can watch all of it through their podcast: https://www.youtube.com/results?search_query=floatplane+appl... AND they had the benefit of having millions of viewer leading to them getting an active account manager... Imagine some random company.

Re: Apple's requirements are about to hit creators and fans on Patreon

#903

Earlier quoted context omitted.

Although I agree in principle, the counter-argument to this is that Apple would ultimately be blamed in the minds of consumers for not keeping those devices protected from bad software. They could say I told you so, but that doesn’t help them after the golden goose of the App Store has already been cooked.

>the counter-argument to this is that Apple would ultimately be blamed in the minds of consumers for not keeping those devices protected from bad software. To be brash, maybe consumers need to learn how to protect themselves or move to dumb hardware that is impractical to hack. I don't understand this trend of blaming corporations for not being the de facto gatekeeper of security. They should help minimize spam/malwa…

> I don't understand this trend of blaming corporations for not being the de facto gatekeeper of security.

Not only security. Keep in mind that most of these gatekeepers come from a country where they prefer violence to sex.

Re: Apple's requirements are about to hit creators and fans on Patreon

#904
post #648
post #630

Earlier quoted context omitted.

The per-creation model isn't even offered to new Patreon accounts, or those that have switched away from it. I'm not sure why

Something about too much transaction fees?

You're aggregate-charged monthly, not individually when the work is created.

Re: Apple's requirements are about to hit creators and fans on Patreon

#905
post #875

When ignoring for a sec. the questionable 30% cut and duopoly: In the age of subscriptions, being able to see all your recurring payments on a single page and cancellable with two tabs without questions asked, is a feature worth paying for.

Would be cool if that was the customer's choice and not forced down your throat from a monopoly.

Re: Apple's requirements are about to hit creators and fans on Patreon

#906
post #335

What a total dick move by Apple. 30% of the money donated to independent creators will now go to Apple, the richest corporation in the world. How is this legal?

> 30% of the money donated to independent creators will now go to Apple, the richest corporation in the world.

Can you guess how they became the richest corporation in the world? ;)

Re: Apple's requirements are about to hit creators and fans on Patreon

#907

Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…

[deleted]

Re: Apple's requirements are about to hit creators and fans on Patreon

#908

Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…

> does anybody want to argue that Apple hosting the Patreon app on iOS provides more value to Patreon subscribers and creators than the existence of Patreon itself does? Well, there is a simple way to test this... just get rid of the Patreon iOS app and just use a web version. Why does patreon need its own app? Why can't it just be web based? I wish fewer companies had apps. I don't need an app for everything. I don'…

> It is CLEARLY worth the 30% to most companies, because they keep pumping out single use apps that would be better as a mobile web page.

Based on the context given in the OP, this conclusion does not follow and is not fair.

1. Patreon is passing the 30% on to customers by default, or allowing creators to pay for it out of their existing income, so Patreon isn’t making any value judgement at all. They are leaving it up to creators and users.

2. Even if they weren’t doing (1), there are other factors in play that don’t make this a fair “experiment”. Most notably that established platforms like Amazon and Spotify _don’t_ find the value here, contradicting your assertion that most companies do.

Note: I didn't think Apple historically allowed (1), which also invalidates the “experiment”, but maybe terms have changed recently.

Re: Apple's requirements are about to hit creators and fans on Patreon

#909

Earlier quoted context omitted.

> does anybody want to argue that Apple hosting the Patreon app on iOS provides more value to Patreon subscribers and creators than the existence of Patreon itself does? Well, there is a simple way to test this... just get rid of the Patreon iOS app and just use a web version. Why does patreon need its own app? Why can't it just be web based? I wish fewer companies had apps. I don't need an app for everything. I don'…

When a mobile web page uses apple pay, does it also give 30% to apple? If not, what’s the difference between it and an app?

Apple Pay is a wallet that can be used in various places. For a store to accept Apple Pay, the merchant is given a virtual credit card to charge for payment. This costs the merchant the normal credit card processing fee, usually 2.9% + 30 cents.

On iOS, In-app-purchases (IAP) are used inside an app to purchase content. Because it's on Apple's device using Apple's SDK and APIs and hardware, Apple takes a 30% cut of the fee, so you charge $10, Apple takes $3 and gives you $7. Inside of the app, it uses Apple Pay, but because it's in the app, Apple takes 30%.

Re: Apple's requirements are about to hit creators and fans on Patreon

#910
post #10

I remember reading that per-creation billing is a very important feature for Patreon creators, because it removes the moral obligation to produce content just to justify a subscription. If Patreon really doesn't want to kill the feature itself, but is just responding to Apple's enforcement, then it seems like a really clear illustration of monopoly power - pushing unrelated markets to change their own structure and p…

Where did you read that? I worked at Patreon from 2018-2021 and per creation was a much smaller group than recurring during that time at least. (Think per creation was even disabled as an option for new sign-ups for a while.)

I don't have the source anymore, but it was an article about why Patreon is successful and other similar platforms/systems aren't. The per-creation billing option was described as a way for creators to create on their own schedule without having a moral or business requirement to produce enough content every month to justify a subscription. (The business requirement coming from the problem of one-month paying subscribers getting much more value than the creator can afford to give away at that price.)
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