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Apple's requirements are about to hit creators and fans on Patreon

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Re: Apple's requirements are about to hit creators and fans on Patreon

#681

Earlier quoted context omitted.

Patreon has been trying to kill it for like half the time I've been using Patreon. They haven't offered it as an option for new campaigns for years, and their last redesign completely removed what little data was available in the web UI - you wanna know how much money you can expect? Download a CSV and do it yourself, we can't be bothered to give you even the simplest data of "your next three posts will be worth $x,…

Off topic: this was really entertaining to read, thanks

Thanks!

If you think that last paragraph sounds like fun I be delighted to accept a lucrative position on the advisory board for this enterprise. :)

Re: Apple's requirements are about to hit creators and fans on Patreon

#682
post #655

Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…

Not all parties to a transaction provide value to everyone in a transaction. A union, lawyer, real estate agent, etc is optimizing value for one party but not both. As long as one side of a transaction has a monopoly you can end up with “middlemen” favoring the side that picks them, thus why Ticketmaster still exists. Patroon is chosen by content creators not customers as such its goal is creating value for content c…

> As a customer it’s providing negative value with their policies to immediately cancel service the instant someone unsubscribes rather than letting the month play out etc.

is this recent? I definitely remember my service playing out the month when I cancel subs. Because for most subscriptions period I cancel the moment I subscribe.

I think the caveat here is that you are charged on the first, no matter when you sub. Be it on the 2nd or the 28th. But generally I can still access that month's rewards, so it's still not as bad as it could be.

Re: Apple's requirements are about to hit creators and fans on Patreon

#683

Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…

I would probably sooner point out that by far the most money Apple makes off of their platform (and you don’t even have to look this up or have inside knowledge to know it is true) is from a TON of addicts gambling on gacha boxes in pointless video games. They are incentivized by predatory behavior. Edit: seriously, even the casinos and bars will eventually tell you you’re done.

> and you don’t even have to look this up

It wasn't surprising, but having hard facts always helps. Apple v. Epic revealed Apple makes 70% of app store revenue from mobile games, which is generated by less than 10% of app store users:

https://www.cnbc.com/2021/09/10/apple-vs-epic-70percent-of-a...

Re: Apple's requirements are about to hit creators and fans on Patreon

#684

Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…

> does anybody want to argue that Apple hosting the Patreon app on iOS provides more value to Patreon subscribers and creators than the existence of Patreon itself does? For people who would never give Patreon money by going to Patreon’s website? Sure, why not? That sounds like a niche market that Patreon would be completely unable to participate in without Apple’s help.

Sounds like a fun experiment. I'd be interested in Apple allowing Patreon to test that theory by disabling purchases within the app. Is this really about access to a niche user group of users who would never sign up elsewhere?

Apple seems to be very invested in forcing Patreon to either not be in the app store at all (and given the limitations of web apps, this is a significant penalty), or offer exclusively Apple payments in the app. Then Apple goes a step further with rules blocking Patreon showing links to other purchase methods in the app. These are not the actions of a company that believes that its users can be trusted not to make a purchase elsewhere.

If these users would never give Patreon money by going to Patreon's website, Apple wouldn't be scared of a link to the website payment options inside of the app. But they are scared of that, because they know that many of their users would choose to pay less online if they were informed about the choice or if Patreon decided not to offer payment options in the app.

I think the fact that Apple is (according to Patreon) not offering a choice of whether or not to accept payments in the app pokes a lot of holes in the idea that iOS users would never use a website to subscribe.

Re: Apple's requirements are about to hit creators and fans on Patreon

#685
post #613

Earlier quoted context omitted.

Generally, the Apple Store would be a separate company from Apple phones. A user gets to choose which store they want to use on their phone. Along with other things like which map app is the default. This way, the different stores could compete - by charging lower fees or offering more services. Like the android store does a bare-bones check of the app and so it only charges 10%. Apple checks every app throughly, so…

What a cluster fuck that would become. I can see it now: needing to have 15 different stores with subscriptions to get apps who all have different deals with different apps for exclusivity. No thanks.

> needing to have 15 different stores with subscriptions to get apps who all have different deals with different apps for exclusivity.

the stores are just that. These aren't PC launchers that monitor every game for achievements or act as communication hubs.

The store pops up (and not even the whole store, just some financial popup or webpage) when I need to pay and is otherwise just some icon in a drawer idling. I don't see managing subscriptions anymore annoying than managing 15 subscriptions from different websites. And if that's annoying there are apps and sites to manage that. Just like any other utility bill you have).

Alternatively: don't download any other stores. Again, these aren't games: how many times do you need to search something up and don't find at least 10 different apps that solves the problem?

Re: Apple's requirements are about to hit creators and fans on Patreon

#686

Earlier quoted context omitted.

If you're able, my artist friend has had a lot of success running their own site and doing their own payments through PayPal.

Everyone's heard horror stories about Paypal, though. Doesn't seem like a platform that you want to become too reliant on.

I've heard horror stories about Patreon as well. Your best bet is probably to spread your risk by being on Patreon, Ko-fi, PayPal+Web, YouTube memberships (if you do video) etc.

Re: Apple's requirements are about to hit creators and fans on Patreon

#687

Earlier quoted context omitted.

One important feature is that in the Apple store the consumer is sure that the unsubscribe button works immediately. Not weird tricks to keep you subscribed forever.

This should be a federal law, and if such button does not exist than a email or letter should be a legally mandated fallback. Taking money after cancellation should be treated as thert

I'm in Argentina, I think I subscribed to some app from Spain. I'm not sure if a federal law is enough.

Re: Apple's requirements are about to hit creators and fans on Patreon

#688

Earlier quoted context omitted.

Where did you read that? I worked at Patreon from 2018-2021 and per creation was a much smaller group than recurring during that time at least. (Think per creation was even disabled as an option for new sign-ups for a while.)

I'm surprised to hear this, I thought it was the main selling point of Patreon. I have per-creation subscriptions to a few people on Patreon who produce very high-quality stuff very infrequently, and I will probably cancel if they are forced to switch to monthly billing. Their stuff is great, but not so great that I'm willing to sign up for a monthly fee that I forget about and then realize 3 years later that they've…

I don't follow one-off creators like that, to me the selling point of Patreon was that I could support 20 different creators each with $1-$2/mo, with 4000+ fans in aggregate it supported their lifestyle. And by billing monthly, it meant that the card fees were spread among all the creators so that 50% of the $1 didn't go to the bank/VISA, basically making microtransactions feasible.

They're also killing the once-a-month billing so that use case is also gone. I'm not sure who Patreon is for anymore.

Re: Apple's requirements are about to hit creators and fans on Patreon

#689

Another point that Patreon isn't really emphasizing here that seems relevant to any conversations about "fairness" is that Apple's fees on Patreon subscriptions in-app are now higher than Patreon's fees. It's important to recognize any time that we're talking about the market that services charge what they can, not what is fair. The market does not have a concept of fairness, only competition. This is why there is no…

> does anybody want to argue that Apple hosting the Patreon app on iOS provides more value to Patreon subscribers and creators than the existence of Patreon itself does? Well, there is a simple way to test this... just get rid of the Patreon iOS app and just use a web version. Why does patreon need its own app? Why can't it just be web based? I wish fewer companies had apps. I don't need an app for everything. I don'…

It's also an issue of onboarding and discoverability. Creators would see a marked reduction in subscriptions if Patreon was not allowed placement in the app store.

Re: Apple's requirements are about to hit creators and fans on Patreon

#690
post #505

Earlier quoted context omitted.

Broken up in what way, and how would it help?

If it was an open platform, then Apple couldn't charge any more than Steam which is on an open platform, because nobody would pay that much unless forced to. Wait, Steam charges more? Never mind.

> Wait, Steam charges more?

Yes, and no? It's funny because steam works the opposite way. They charge 30% but reduce the cut if the publishers makes over $X million a year (I think it's 25, but I can be wrong). Apple charges 15% if you're under 1m/year or 30% otherwise.

but yes, Steam was another early adopter of digital commerce and is leveraging its (slightly illogical, IMO) network effects.

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