Earlier quoted context omitted.
> I remember some members of the modding community ending up becoming serious level designers or game developers. I was one of them. COG scripting was my intro to game modding. I'd been writing small games until that point, but COG made the game a platform to develop for and that was different to anything I'd seen before.
Did you ever hang out on Massassi? I still frequent it, it's always fun to hear people talking about JK and find out that you knew them 10 years ago...
Rockstar condemns Max Payne 3 cheaters to play only against each other
121–130 of 130 posts
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#122However people who go to jail tend to come out more dangerous and knowledgeable than before.
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#123Earlier quoted context omitted.
Jiggy I honestly think I remember you especially if you played under this exact name. Anyways I was on the other side as a core myg0t member for a while. It was fun, and why I started programming.
I take that back as my dyslexia kicked in. I knew. Jiggy2001
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#124Dave
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#125It's an elegant solution. In 1998, as a freshman in college, we kicked a lot of ass on Tribes. By my sophomore year, the hacks had completely ruined the game. Frankly, it inspired one of my teammates to go into CS so that he could "hack back."
Are you referring to skiing? Tribes is an interesting example of a "hack" that completely re-invents the game (in most people's opinions, for the better). For those not familiar, a bit of gaming history: Tribes is a FPS where the players have jetpacks and can fly around in the air. The jetpacks have limited energy, so players ended up having to spend a lot of time on the ground too. One particularly innovative aspect…
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#126Earlier quoted context omitted.
Did you ever hang out on Massassi? I still frequent it, it's always fun to hear people talking about JK and find out that you knew them 10 years ago...
I was hanging out at Massassi at one point, username Gandalf the Gray. Was a period of maybe 2 years around 2000 I was reasonably active. Was probably around 15 at the time.
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#127I remember the old days of Counterstrike and the infamous "myg0t" clan who would enter CS servers and use things like wallhacks and aimbots as well as excessive deliberate teamkilling. After they had got themselves banned from just about every server out there they launched their own "anything goes" server which could be actually be a fun experience to play on. Another interesting thing I remember from the CS days wa…
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#128Earlier quoted context omitted.
I was hanging out at Massassi at one point, username Gandalf the Gray. Was a period of maybe 2 years around 2000 I was reasonably active. Was probably around 15 at the time.
Ahahahah... I totally remember you. Happydud here. :)
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#129Earlier quoted context omitted.
> I remember some members of the modding community ending up becoming serious level designers or game developers. I was one of them. COG scripting was my intro to game modding. I'd been writing small games until that point, but COG made the game a platform to develop for and that was different to anything I'd seen before.
Did you ever hang out on Massassi? I still frequent it, it's always fun to hear people talking about JK and find out that you knew them 10 years ago...
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#130Earlier quoted context omitted.
The biggest way that games attempt to catch players that are cheating is simply by scanning their memory space for changes that have been made, by seeing whether or not certain processes are running on the computer, whether extra DLL's have been imported into the application. The thing is, that once code is running on my machine technically the game is over and it becomes a huge cat and mouse game. I can choose what…
Yes, that is true. Additionally I don't necessarily want to run a program on my computer that has that level of access to my system (and submit it back to someone elses server) in order to run a game. This is firstly for privacy reasons but also because the program could possibly be exploited by malware people who could either inject code into the app or use it to gather information about my machine that could be use…