Sounds like CS 1.3 to me. Their so-called "hackers arms race" is what got me into coding in the first place.
Rockstar condemns Max Payne 3 cheaters to play only against each other
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Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#32This is about cheaters that cheat their saves by giving themselves items that they haven't yet unlocked (or bought). It's punishing those that don't care for earning items or buying them.
Source: http://www.reddit.com/r/Games/comments/uyk1v/rockstar_target...
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#33The article just glosses over the fact that detecting cheaters is far from easy. It just makes it sound as if it's a done-deal, "if you cheat, you're isolated away". Speaking with at least some amount of insight, I can say that cheat-detection in modern networked multiplayer action games is far from easy.
The first thing I remember from a multiplayer networking tutorial is that it is close to impossible to distinguish cheaters from really good players.
But really, it doesn't matter. You can winnow out the obvious game-breaking things like wallhacking and instant-headshotting, but to the average player it doesn't make a difference whether the person who keeps killing them is a phenomenal player or just a skilled cheater; it's not fun either way.
A solution to one is a solution to both: Your game needs to be designed such that it maintains balance and remains fun when some players are performing much better than others, for whatever reason.
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#34Now if only the government took that view of people who play poker...but "play at your own risk" seems to be a concept western society lost around the time our governments got in the business of protecting people from themselves and every experience not mediated was considered dangerous...
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#35I remember the old days of Counterstrike and the infamous "myg0t" clan who would enter CS servers and use things like wallhacks and aimbots as well as excessive deliberate teamkilling. After they had got themselves banned from just about every server out there they launched their own "anything goes" server which could be actually be a fun experience to play on. Another interesting thing I remember from the CS days wa…
At some point you have to trust the client. Invincibility cheats can be as simple as the client updating its position the moment it knows there is a projectile traveling towards it, or the moment another player is turned to face them they duck. For Counter Strike: Source for example the server sends the location, and way that a user is pointing to the client. With some calculations you can then draw a line from the o…
Also a lot of older games would mainly use a hitscan model for bullet collision detection. The projectile itself was not modelled, instead there was a ray intersection test done at the time the bullet was fired so there was no "movement" for the bullet so to speak. Do most modern games now use a physics engine to simulate every bullet instead?
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#36I remember the old days of Counterstrike and the infamous "myg0t" clan who would enter CS servers and use things like wallhacks and aimbots as well as excessive deliberate teamkilling. After they had got themselves banned from just about every server out there they launched their own "anything goes" server which could be actually be a fun experience to play on. Another interesting thing I remember from the CS days wa…
I as a former not so good CS player can perfectly confirm that being at the recieving end of a i-shoot-better-with-pistols-than-anyone-else-with-sniper-rifles guy is frustrating. Back than i tried to avoid serers with to much of those guys.
CS was also one of the first popular games where weapon recoil was modelled and new players would tend to spray full auto at a target (because that's what you did in quake).
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#37Sounds like CS 1.3 to me. Their so-called "hackers arms race" is what got me into coding in the first place.
Which side were you on?
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#38Earlier quoted context omitted.
I as a former not so good CS player can perfectly confirm that being at the recieving end of a i-shoot-better-with-pistols-than-anyone-else-with-sniper-rifles guy is frustrating. Back than i tried to avoid serers with to much of those guys.
A lot of it was not just shooting skill. Most new players tended to make a lot of the same predictable mistakes, for example standing close together in big groups at the same chokepoints in the map each time so that they could all be blinded by a flashbang. Also they didn't use walk effectively so would make a lot of noise. CS was also one of the first popular games where weapon recoil was modelled and new players wo…
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#39Maybe this could apply to people hell banned from communities. Instead of a regular hellban, have a hellban community... Let all of the rolls play together.
Re: Rockstar condemns Max Payne 3 cheaters to play only against each other
#40Earlier quoted context omitted.
So do I. I tend to upvote the sensible (i.e. not crazy) ones, in the hopes that someday they'll make it back to positive karma.
I don't think the votes actually go through on hellbanned users unfortunately.