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Apple okays Epic Games marketplace app in Europe

reuters.com

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Re: Apple okays Epic Games marketplace app in Europe

#211
post #126

Earlier quoted context omitted.

> well Apple made PWA's harde So. Let me get this straight. Android is dominant in the world. In first world countries it's 50/50 (though it's 69% in the EU). There are also desktops where Chrome is dominant. And yet, somehow, there are still no amazing PWAs[1] that are the future as everyone claims, because somehow Apple prevents you from building them for those dominant platforms. [1] Don't mention Figma or VSCode…

> And yet, somehow, there are still no amazing PWAs There are plenty of great PWAs. People bring them up on a regular basis and you piss and moan when we say Facebook, YouTube, Twitter, Mastodon, Pinterest, Uber, Trivago, Starbucks, Dominos, Stitchfix, Adam & Eve or Hotels.com are usable online. You specifically complain because none of these apps are killer features to you. I don't know what to say; clearly they exi…

> There are plenty of great PWAs. People bring them up on a regular basis and you piss and moan when we say

1. Funny how "on a regular basis" only comes after prodding these people multiple times, pointing out Android and desktop exists, and wading through numerous complaints how no, it's not true, and Apple prevents PWAs from existing.

Even in this discussion instead of naming PWAs right off the bat you first pretended that Android isn't dominant, and completely ignored Chrome dominance

2. It's also funny how "the amazing great PWAs" are inevitably not that great, are they?

Instead of being great and amazing they are just... "usable online". Each of those significantly much better as native apps. Without fail most of them would be much faster, fluid, less janky and resource-hungry if they were just static sites with links instead of ... whatever they are. Oh yes, they are usable.

> clearly they exist and you're trying to minimize the number of apps that technically qualify.

"Technically qualify". That's a great turn of phrase you used there.

So, we went from "boohoo limits the viability of non-native apps on its mobile devices" to "usable online" and "technically qualify".

I, for one, don't want to use apps that "technically qualify". I want actual fast fluid non-janky and non-resource hungry apps that are a joy to use even if they are the most mundane apps out there. That is precisely why I keep asking: given that Android dominates mobile space, and Chrome dominates desktop platforms, how come the best examples you can come up with barely "technically qualify"?

> People refuse to take you seriously when you repeat this same tautology.

People refuse to accept PWA fanatics when they keep saying grand words with very little to back them app. All you can do is complain about Apple.

> Of course PWAs aren't popular on platforms that deliberately go out of their way

You'd think that PWAs would be great and amazing on platforms that don't have any real or perceived limitations. And yet, all you can come up with is "usable online" and "technically qualify". But sure, do keep complaining how it's Apple who's preventing you from building great native-like experiences on the web.

Re: Apple okays Epic Games marketplace app in Europe

#212
post #30

Whats the difference between mobsters owning a city , demanding money from all shops and Apple? There is none. Leadership at Apple is no different. Criminals who need be charged with jail penalties. Only then things will change. Will that ever happen? No. Governments are more or less controlled by lobbyists representing the same evil companies.

> Whats the difference between mobsters owning a city , demanding money from all shops and Apple? Apple produces and sells the device. Without Apple, you wouldn’t be able to build these apps; whereas the shops would exist without the mobsters. (not trying to defend Apple, just answering the question)

So you also dispute fuel stations selling fuel for all car brands and would prefer fuel stations only supporting one car brand instead of the generic standard? And yes, this is the same. Why should BMW allow Exxon or Shell to fuel the cars when they don't get a sweet 30% tax for every refuel happening?

Considering the same company is often using the idea of free markets, yet does everything to avoid that free market where it can, the irony here is pretty strong.

Re: Apple okays Epic Games marketplace app in Europe

#213
post #127

Earlier quoted context omitted.

Just because you played Quake doesn't mean the web is good for "vast majority of apps". The web can barely display simple text and images without jank because that is inherent limitation of the DOM that you cannot escape (that, and the absolute dearth of useful controls and utilities in the browser). You could of course build stuff with canvas/WebGPL/WebGPU, but then you have to reinvent the whole world from scratch…

> Just because you played Quake doesn't mean the web is good for "vast majority of apps" It means that at least 15 years ago it was more than powerful enough for all of the 2D Candy Crush style games which make up the overwhelming majority of mobile gaming apps. > The web can barely display simple text and images without jank because that is inherent limitation of the DOM that you cannot escape I've seen you repeat t…

> Of course PWAs aren't popular on platforms that deliberately go out of their way

Strange how we went from "The web is absolutely more than good enough for the vast majority of apps" to "majority of mobile gaming apps."

> I've seen you repeat this phrase over and over again like a mantra on HN, but without examples

I mean, almost every single web "app" out there suffers from this. The DOM isn't built for highly dynamic interactive applications. It's a system to deliver static text and images.

> What are some examples of popular apps that you think require the full brunt of a modern chip?

Now you're pretending I said something I didn't.

However, it's funny how the amazing fast web sites that are more than enough for the majority of apps struggle with even the most basic tasks even on maxed out machines. I mean, Slack's app needs up to 20% of CPU even on an M* Mac (last I tried it was M1 Max IIRC) to render a few animated emojis.

It's a single example, but it's quite representative of the state of the Web.

Re: Apple okays Epic Games marketplace app in Europe

#214
post #54
post #22

Earlier quoted context omitted.

That the only way to get applications on your phone is going through Apple, or a gatekeeper approved by apple, is a problem in itself too. That the first "app store" approved is built on predatory free to play gaming money is also a problem.

The first app store approved is Altstore PAL: https://rileytestut.com/blog/2024/04/17/introducing-altstore...

Was trying the AltServer (for non-EU) route but the effort ended quickly when it asked me to enter my Apple ID and password with an assurance that it will not be saved and that might as well be true. Just not worth it.

Re: Apple okays Epic Games marketplace app in Europe

#215

That third party app stores are subject to review by apple is a problem in itself.

I want that too. But you know, there are apps in my country, banking apps, payments apps which are literally essential now as public service. They ask for every permission under the sun and don't function if you don't provide them those permissions which are often contact read, SMS read, and definitely location read - on Android. On Apple? Ah, works just fine without any permission otherwise Apple won't approve those apps. Heck, I have used TrueCaller with zero permission. I don't want to lose this freedom to be honest, as much as I despise Apple's user and other-business hostility.

Re: Apple okays Epic Games marketplace app in Europe

#216
not sure why Sweeney is still so motivated about this, but i am glad someone is leading the charge on countering apple's mobile ecosystem bs.

if apple behaves like a judiciary court about these things, then epic is helping setting precendence in favour of the rest of us.

Re: Apple okays Epic Games marketplace app in Europe

#217

Earlier quoted context omitted.

Historical inertia. macOS has implemented code signing and only allowing apps from the App Store or trusted developers as default for quite a while now but people still find a way to turn it off or bypass it and then get infected by malware/spyware/adware. Because it's expected that you can run any app on a desktop/laptop platform though, they can't just fully restrict it, and it shows.

> but people still find a way to turn it off or bypass it and then get infected by malware/spyware/adware. Or they leave it on, and install malware/spyware/adware anyways: https://www.pcmag.com/news/beware-theres-a-fake-lastpass-app... So suffice to say, their whole security scheme leaves a bit to be desired.

> So suffice to say, their whole security scheme leaves a bit to be desired.

Indeed, but always was it so, and always will it be.

Also, that story is exactly what I mean when I say that what Apple does is, despite the flaws, still better than nothing: you can't pull a fake app hosted on its own website — you might not even be able to go after the host or the domain registry without a court order, and even then the country in which they are based may not be on good terms with your own and may not care about that order.

The analogy here would be using a headline of the police arresting a criminal to say "this shows that the idea of using a police force to prevent crime leaves a bit to be desired". Yes, and?

Re: Apple okays Epic Games marketplace app in Europe

#218
post #54

Earlier quoted context omitted.

The first app store approved is Altstore PAL: https://rileytestut.com/blog/2024/04/17/introducing-altstore...

Was trying the AltServer (for non-EU) route but the effort ended quickly when it asked me to enter my Apple ID and password with an assurance that it will not be saved and that might as well be true. Just not worth it.

In case it’s helpful- apparently you can just use a secondary Apple ID (even one made just for this use) with AltStore and it works just as well without risking one’s main ID. (Though for 365 day signing, that’d also need to be added to its own, or a non-individual, dev team.)

Re: Apple okays Epic Games marketplace app in Europe

#219
post #56
post #44

Earlier quoted context omitted.

What is “predatory free to play” in the context of Fortnite?

Fortnite isn't financed from IAPs? Tencent didn't get all their investment money from Gacha in the asian market? And please don't tell me Tencent is a minority investor or that there are non predatory IAPs or I have a bridge I'd like to sell you.

There are non-predatory IAPs. :)

Re: Apple okays Epic Games marketplace app in Europe

#220
post #44

Earlier quoted context omitted.

What is “predatory free to play” in the context of Fortnite?

The kind of free to play with dark patterns that the FTC fines you for: https://www.ftc.gov/news-events/news/press-releases/2023/03/... Most interesting is this section: > Fortnite’s counterintuitive, inconsistent, and confusing button configuration led players to incur unwanted charges based on the press of a single button. Apple is also taking aim at Epic here for using buttons and labels identical to the ones that…

Maybe that was once the case (possible), but I played Fornite for a while and I never had to pay for it, nor did I feel confused by whether I’m paying for something or not.

The game is very successful and well-made. It is AAA-quality. An AAA price for that kind of content would be $60 minimum, more likely $80-100. Anything under that price and you’re playing the game at a steep discount, compared to what the games market offers.

As for kids getting confused — yeah. That happens a lot, on the internet and outside the internet. Kids are confused about so many things. In fact, that is why they need to be parented. I feel like some parents should try and do that instead of waving fists at every tech/game company.

This reminds me a bit about the outrage GTA used to cause. Just don’t buy it for your kid if you think it’s too violent for them, you know? It’s not hard. Don’t give your kid access to Fortnite if they will be confused. Or use a bank with spending limits. Or just give your kid gift cards. There are so many options in the world for parents other than child-proofing the world itself.

Very, very many parents get this right. And it only takes 10 minutes to put some restrictions in place — bare minimum for parenting. Some others have the “government should do it for me” complex. Actions beget consequences. Neither Epic Games nor governments can fix bad parenting.

So is paying less for a game than it’s worth really predatory? Alternatively, if kids get confused by something made for a broad audience, is that predatory? I don’t know, it’s grey area at best for me. You could make a claim that marketing in Fortnite is predatory but it’s the same marketing psychology that’s used elsewhere. Is marketing predatory then?

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