Earlier quoted context omitted.
There will be a small bit of irony if the gaming experience on Asahi ends up easier and more straightforward than MacOS. Really just drives home how big of a mistake it was ignoring Vulkan for the past decade on Apple's behalf, but lord knows they won't admit that until it's too late.
Vulkan would likely not really have helped macOS gaming in any form. I consider it a red herring that people point to. The number of games that run natively on Vulkan is negligible. The number of games that run on Metal by comparison (natively) is orders of magnitude higher. If we're ONLY talking about the ability to use Proton, Apple does now have Game Porting Toolkit that does effectively the same thing with compar…
Firstly, several games engines and rendering libraries support it.
Secondly, it does not have to be _native_, on top of Vulkan you can run OpenGL and Direct3D emulation layers, which will cover most of the rest. macOS has long since abandoned their native OpenGL drivers, and MoltenVK has many caveats.