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Show HN: I built an interactive cloth solver for Apple Vision Pro

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Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#51
post #34

Earlier quoted context omitted.

Their stance on developer access made it DOA on day 1. All apps are flying blind when you're multitasking: apps can't even use iOS style marker tracking unless you run them in "immersive mode", which makes them the only app running. That combined with no camera access at all, extremely laggy hand tracking, and an inability to do room scale without a constant passthrough make it somehow less capable than a Quest 3. I…

As far as passthrough permissions, I don't think either platform lets you near the feed. Vision OS has their nonimmersive 3d widget mode which goes further and only gives you input when your widget is being interacted with. I assume Meta will go a similar route there.

I can forgive most of the Quest's OS limitations because it's functionally an entertainment device.

The AVP should have been a powerhouse like the Hololens, and the $3500 price tag didn't exactly scream anything other than enterprise for mass adoption.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#53
post #37
post #15

I literally haven’t thought about the Vision Pro even a single time in months. Wild for such a hyped-up technology product. It just shipped and vanished.

My wife and I saw a Segway in Golden Gate Park yesterday, and I made a similar comment about it.

Those are so fun to use at Burning Man! Just don't run out of battery in the middle of the playa or you'll be lugging the thing back for a mile through dust storms

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#54

Earlier quoted context omitted.

To be clear, it's not that sleeping while horizontal is better than being awake while horizontal. We all need solid sleep, but being horizontal should otherwise be minimized as it is the ultimate sedentary lifestyle.[0] This causes heart atrophy. [0] https://www.betterhealth.vic.gov.au/health/healthyliving/the... see my other comment for other references: https://news.ycombinator.com/item?id=40549893

I think you’re incorrectly jumping to correlations/causations. Your references are due to sedentary, not laying down. You can have a sedentary life standing in place most of the day. Likewise, the problem is being sedentary, not what position your sedentary in.

Look at the logic in my comment link, does this not make sense? This seems like basic physics and cardio to me.

The less time that your heart has to fight against pressure/gravity, the weaker that muscle will become. This is pure causation.

https://news.ycombinator.com/item?id=40549893

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#56
post #16
post #15

I literally haven’t thought about the Vision Pro even a single time in months. Wild for such a hyped-up technology product. It just shipped and vanished.

I use mine almost every day, it's awesome for traveling. It might be the best "watching videos in bed" device ever made.

Ha! This morning, laying in bed, I put on my AVP and saw that Dune 2 is now on Max. "I'll just watch five minutes..."

You can imagine what happened :-)

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#57
post #34

Earlier quoted context omitted.

As far as passthrough permissions, I don't think either platform lets you near the feed. Vision OS has their nonimmersive 3d widget mode which goes further and only gives you input when your widget is being interacted with. I assume Meta will go a similar route there.

I can forgive most of the Quest's OS limitations because it's functionally an entertainment device. The AVP should have been a powerhouse like the Hololens, and the $3500 price tag didn't exactly scream anything other than enterprise for mass adoption.

I'm pretty surprised by the idea the Hololens was a powerhouse. Can you elaborate on that? My experience with it certainly didn't evoke 'powerhouse.'

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#58
post #22

I’ve been trying to figure out if Vision Pro suffers the same fate as other AR glasses that it can’t be used in the sun, Anyone knows?

It's not AR glasses. It's VR with lots of cameras.

You are correcting his terminology using a categorization (AR, MR, VR, XR, etc) which is not standardized or even commonly used. So what's the point of correcting?

The simplest common-use definitions are:

* Augmented: combines synthetic and real-world imagery

* Virtual: fully-synthetic imagery

AVP can do both.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#59

I’ve been trying to figure out if Vision Pro suffers the same fate as other AR glasses that it can’t be used in the sun, Anyone knows?

I was curious if the micro led display could withstand more heat than the Quest headsets but I can't find anyone testing (accidentally or otherwise) on an actual device.

As far as tracking goes, the AVP has downward facing cameras and a lidar system that presumably works as well in the sun as their phone lidars.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#60
post #15

I literally haven’t thought about the Vision Pro even a single time in months. Wild for such a hyped-up technology product. It just shipped and vanished.

I had a pair that I ended up returning [1]. I think about them often, multiple times a week when I’m using my laptop or tablet. I felt incredibly productive with the AVP when writing code away from my main computer. And they were just really cool/fun to use. I hope to get the second iteration if Apple continues to make them [2].

[1] I bought them because I had several app ideas for AVP that I wanted to explore, but right after they arrived I promptly signed a new client and couldn’t justify the extra time to learn Swift and AVP dev. I decided to return the AVP before the refund window expired.

[2] I realize the irony of hoping Apple continues to make the AVP when the act of returning mine may end up helping contribute to its downfall.

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