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Show HN: I built an interactive cloth solver for Apple Vision Pro

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Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#11

Congrats! What has it been like developing on the AVP?

Thanks!

It's been fun. It's not too dissimilar to iOS - a lot of spatial capabilities are linked very closely with RealityKit, it's worth looking at the API if you're interested. I was thinking we'd use Metal for rendering, but as I think there are privacy issues with accessing the raw camera data, it's only supported for 'full' spaces, so not the mixed / camera feed + overlay.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#13
post #12

Is the choppy movement of the cloth because of the limitations of the device or something else? Can’t believe this is what $4-5K piece of tech looks like. Wild.

It's because of the simultaneous recording / screen capture - it's smoother on device with less lag.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#16
post #15

I literally haven’t thought about the Vision Pro even a single time in months. Wild for such a hyped-up technology product. It just shipped and vanished.

I use mine almost every day, it's awesome for traveling. It might be the best "watching videos in bed" device ever made.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#18
post #15

I literally haven’t thought about the Vision Pro even a single time in months. Wild for such a hyped-up technology product. It just shipped and vanished.

Their stance on developer access made it DOA on day 1.

All apps are flying blind when you're multitasking: apps can't even use iOS style marker tracking unless you run them in "immersive mode", which makes them the only app running. That combined with no camera access at all, extremely laggy hand tracking, and an inability to do room scale without a constant passthrough make it somehow less capable than a Quest 3.

I bought a Quest 3 after my Vision Pro and it's a legitimately better piece of hardware except for the displays, and passthrough (which is gimped in usage on AVP). Even the lenses are better on the Q3. Meta has a commanding lead in VR after all

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#19
post #15

I literally haven’t thought about the Vision Pro even a single time in months. Wild for such a hyped-up technology product. It just shipped and vanished.

Their stance on developer access made it DOA on day 1. All apps are flying blind when you're multitasking: apps can't even use iOS style marker tracking unless you run them in "immersive mode", which makes them the only app running. That combined with no camera access at all, extremely laggy hand tracking, and an inability to do room scale without a constant passthrough make it somehow less capable than a Quest 3. I…

On the other hand, the weakness of the onboard compute significantly restricts the Quests’ potential, as does their inability to take a DisplayPort input from a PC (the tether can only serve crappy compressed video).

I own a Quest 2 and AVP and while the Quest is alright for what it does and regularly gets used (for PC-tethered Beat Saber mainly), I’m on the lookout for a quality dedicated PCVR-oriented replacement that doesn’t break the bank. I don’t see myself buying another Quest in the future unless they add back DisplayPort input or the onboard compute both becomes more powerful and gains the capability to run Steam so I don’t have to buy games from Facebook to play untethered.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#20
post #11

Congrats! What has it been like developing on the AVP?

Thanks! It's been fun. It's not too dissimilar to iOS - a lot of spatial capabilities are linked very closely with RealityKit, it's worth looking at the API if you're interested. I was thinking we'd use Metal for rendering, but as I think there are privacy issues with accessing the raw camera data, it's only supported for 'full' spaces, so not the mixed / camera feed + overlay.

API's are a lot more limited than IOS however from my experience.
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