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Show HN: I built an interactive cloth solver for Apple Vision Pro

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Show HN: I built an interactive cloth solver for Apple Vision Pro

#1
A bit more context - the cloth sim is part of my app, Lungy (https://www.lungy.app). It's designed to be an active meditation / relaxation app, so you can play relaxing instruments in space and immersive breathing exercises. The original Lungy is a breathing app available for iOS, that uses real-time breathing with interactive visuals.

The cloth sim is a Verlet integration, running on a regular grid. For now, I have tried a couple of different cloth scenes - a sort of touch reactive 'pad', where different parts of the cloth are mapped to different sounds and a cloth that blows in sync with breathing. The collision detection is a little bit tricky with the deforming mesh, but seems to work ok overall. Overall, it seems like a cool interaction to explore.

The cloth sim is live on the app store now (and free) - would love to hear feedback from anyone with a Vision Pro.

App Store (Vision Pro): https://apps.apple.com/app/id6470201263

Lungy, original for iOS - https://apps.apple.com/app/id1545223887

Show HN: I built an interactive cloth solver for Apple Vision Pro
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Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#3
It seems weird that the interface seems to encourage interacting with it from afar and has no indicators as to where your actions would affect it (like a highly on a pickupable node). Is there some sort of intuitive reason for that that’s not obvious on a video? Not a complaint just curious.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#6
post #3

It seems weird that the interface seems to encourage interacting with it from afar and has no indicators as to where your actions would affect it (like a highly on a pickupable node). Is there some sort of intuitive reason for that that’s not obvious on a video? Not a complaint just curious.

Good point - I should have probably shown the direct interaction too (touching the actual fabric in space) - there's a gif here: https://jmp.sh/s/lHqJm6NEvqMqkXMPyUpZ. It was a little but laggy when also screen recording on device.

In the video I am looking at where I want to interact and then using a pinch gesture and the sounds are mapped to different cells of the cloth. By either looking and tapping, or playing directly you can hopefully play your intended sound.

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#8
post #6
post #3

It seems weird that the interface seems to encourage interacting with it from afar and has no indicators as to where your actions would affect it (like a highly on a pickupable node). Is there some sort of intuitive reason for that that’s not obvious on a video? Not a complaint just curious.

Good point - I should have probably shown the direct interaction too (touching the actual fabric in space) - there's a gif here: https://jmp.sh/s/lHqJm6NEvqMqkXMPyUpZ . It was a little but laggy when also screen recording on device. In the video I am looking at where I want to interact and then using a pinch gesture and the sounds are mapped to different cells of the cloth. By either looking and tapping, or playing d…

So it looks for gesture events and maps them to locations where your eyes are looking rather than where the gesture was done?

Is that how most vision pro interfaces work?

Re: Show HN: I built an interactive cloth solver for Apple Vision Pro

#10
post #8
post #6

Earlier quoted context omitted.

Good point - I should have probably shown the direct interaction too (touching the actual fabric in space) - there's a gif here: https://jmp.sh/s/lHqJm6NEvqMqkXMPyUpZ . It was a little but laggy when also screen recording on device. In the video I am looking at where I want to interact and then using a pinch gesture and the sounds are mapped to different cells of the cloth. By either looking and tapping, or playing d…

So it looks for gesture events and maps them to locations where your eyes are looking rather than where the gesture was done? Is that how most vision pro interfaces work?

Yes, that's basically it. If the gesture is targeted to something, either by looking at it or touching it directly in space then it responds. Direct touching takes priority, so I think you could look away but still touch in space.
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