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I'm creating PBR Textures and 3D models since 2018 and sharing them for free

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Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#101
post #100

Earlier quoted context omitted.

Here's their argument (which I disagree with, but I believe I understand what it is to the extent where I can explain it): 1. Person A starts creating work W and selling it as a profession 2. Person B also starts creating work W and giving it out for free (with some Patreon income, but that is not the point here) 3. Person A can no longer compete with person B, because free is free. Person A is no longer paid

If that's the case, I guess my confusion comes from how one can assume this position and in the next breath complain about people acting entitled to others' work?

We, who cheer on the people who give out stuff for free, are "entitled" when we think we "deserve" the free stuff?

I don't know, man.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#102
post #90

Earlier quoted context omitted.

I'm confused. Who do you think is not being paid here?

Here's their argument (which I disagree with, but I believe I understand what it is to the extent where I can explain it): 1. Person A starts creating work W and selling it as a profession 2. Person B also starts creating work W and giving it out for free (with some Patreon income, but that is not the point here) 3. Person A can no longer compete with person B, because free is free. Person A is no longer paid

If someone can create or reproduce the same kind of work that Person A produces, then that work effort (not the work product, the work) holds less value. Person A should do something to add more value.

A similar argument can be had for something that can be made cheaper than a more expensive option. If my company makes a widget that takes 100 people to make over the course of a year, and then someone comes along and finds a way to make it at substantially less cost (not labor costs) via technological improvement, then seems like OP would similarly be against this, which doesn't jive with nearly any definition of capitalism.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#104
post #98

Earlier quoted context omitted.

Beware those assets are high poly and are better suited for rendering work than for realtime rendering in games: https://i.imgur.com/KX2FVzv.jpeg

While resources are listed as 1k, 2k, and 4k, and download with files like: https://images.sharetextures.com/u/pavement_16_normal.webp They can "mostly" be fairly easily reduced down to 512, 256, ect... if you happen to be doing smaller scale work. Color, ambient, metallic, normal, height, and roughness are all provided independently, so you can pick and choose what you need. Already tried a few as conversions for te…

Thanks for the explanation. I don't need to add anything to this reply :)

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#105
post #6

Earlier quoted context omitted.

Let's say I want to "texturize" an existing brick wall of a building. I make high-quality photos, but then what? How do I create bump maps and so on? Do I need a stereoscopic setup? Do I need polarizing filters or something like that? What software is used?

IF you want to make it high-quality, there is a technic called photogrammetry. You need to take hundreds of photos under same light, without shadow or reflection. Then you create the 3D model of the facade using photogrammetry software like metashape or realitycapture. After you have the 3D model, you need to transfer 3D data to 2D texture. It's called baking. After baking is done you endup with basecolor(diffuse/col…

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Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#106

Earlier quoted context omitted.

Architects get paid for making models, so why is it not fathomable for the poster that they should pay for the textures they use? Or, why do some workers deserve to get paid and others not? Edit: And reading the reply from the architects, you can almost smell the entitlement.

I don't get it. How is this any different from programmers who create open source software that they release for free?

What don't you get? DO not work for free, because it kills yout income stream. Open Source is the perfect example. Fuck, and these individuals even have a patreon where a few individuals pay for this. I mean, this is bonkers.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#107

Earlier quoted context omitted.

Here's their argument (which I disagree with, but I believe I understand what it is to the extent where I can explain it): 1. Person A starts creating work W and selling it as a profession 2. Person B also starts creating work W and giving it out for free (with some Patreon income, but that is not the point here) 3. Person A can no longer compete with person B, because free is free. Person A is no longer paid

I also want to add; It's not like selling a physical product. Digital products usually need to be edited to fit your design. Person A still paid because they will always have customers who like their style & creations. We are not creating and sharing "Kitbash or Evermotion" level assets. These works require thousands of work hours and it's impossible to live sharing them free.

Nope, you are killing an income stream for others. That's what you have to understand, but I think you know it, just want to ruin the ecosystem. FOSS has the same issues, and now you are making sure another area heads there.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#108
post #85

Earlier quoted context omitted.

Much of open source software is given away free, as in beer. Would you rather that be paid for and possibly also closed source?

Yes, much open-source software is free, enabling more people to use and contribute to it. Paid options might offer extra perks. Personally, I appreciate the accessibility and collaborative spirit of open-source software. It fosters innovation and community involvement, which I value. For example, if you check ArtStation's or Unreal Engine's Learning sections, you will see free tutorials from real experts. This exempl…

And makes people vulnerable, since they will have only one option to get more income and that is from a company. Because this will be a race to the bottom. You provide something for free, while you are getting paid by some nefarious entities who pay for your work on patreon. Race to the bottom, because there is now way to compete with you. Either offer better work or offer your time and resources for free in exchange for some exposure.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#109

Earlier quoted context omitted.

I also want to add; It's not like selling a physical product. Digital products usually need to be edited to fit your design. Person A still paid because they will always have customers who like their style & creations. We are not creating and sharing "Kitbash or Evermotion" level assets. These works require thousands of work hours and it's impossible to live sharing them free.

Nope, you are killing an income stream for others. That's what you have to understand, but I think you know it, just want to ruin the ecosystem. FOSS has the same issues, and now you are making sure another area heads there.

Could you elaborate on why you think it's appropriate to dictate what others sell their work for, or whether they sell it at all?

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#110

Earlier quoted context omitted.

Yes, much open-source software is free, enabling more people to use and contribute to it. Paid options might offer extra perks. Personally, I appreciate the accessibility and collaborative spirit of open-source software. It fosters innovation and community involvement, which I value. For example, if you check ArtStation's or Unreal Engine's Learning sections, you will see free tutorials from real experts. This exempl…

And makes people vulnerable, since they will have only one option to get more income and that is from a company. Because this will be a race to the bottom. You provide something for free, while you are getting paid by some nefarious entities who pay for your work on patreon. Race to the bottom, because there is now way to compete with you. Either offer better work or offer your time and resources for free in exchange…

> while you are getting paid by some nefarious entities who pay for your work on patreon.

Spooky Patreon supporters!

> because there is now way to compete with you

How about YOU offer better work?

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