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I'm creating PBR Textures and 3D models since 2018 and sharing them for free

sharetextures.com

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Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#81

Earlier quoted context omitted.

Yes, how dare they give out their work for free. The audacity of these people!

Architects get paid for making models, so why is it not fathomable for the poster that they should pay for the textures they use? Or, why do some workers deserve to get paid and others not? Edit: And reading the reply from the architects, you can almost smell the entitlement.

I don't get it. How is this any different from programmers who create open source software that they release for free?

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#84

Earlier quoted context omitted.

Architects get paid for making models, so why is it not fathomable for the poster that they should pay for the textures they use? Or, why do some workers deserve to get paid and others not? Edit: And reading the reply from the architects, you can almost smell the entitlement.

I don't get it. How is this any different from programmers who create open source software that they release for free?

There is no difference. Programmers keep making open source software for free, and people making money on that software keep acting entitled to it.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#85

Earlier quoted context omitted.

My wife and I have been architects since 2013, and back in 2018, it was almost impossible to find high-quality free materials. Polyhaven (formerly Texture Haven) and AmbientCG (CC0Textures) mainly focused on more natural assets. We decided to give it a try, and within just two weeks, we reached 100 patrons. So, ShareTextures is funded by the patrons, and as a result of this support, we continue creating. We have our…

Don't you have a feeling that your actions will break down the market and kills the revenue for those who depend on this kind of income? I mean, you people are architects, not some digital beggars. You should ask a minimal price for it, but should not offer it for free, as others have also pointed it out.

Much of open source software is given away free, as in beer. Would you rather that be paid for and possibly also closed source?

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#86

Earlier quoted context omitted.

Thanks. Substance Designer, Substance Painter, Metashape, Blender, Marmoset. We are mainly using these softwares. For the atlases we are using Details Capture from VFX Grace

Would you be willing to consider sharing the substance source files on your site as well? I've been learning material design off and on for a while now and the ability to learn from and modify them would be cool, but obviously not required if that's too much effort or just not something you'd want to share. Either way, thanks a lot for the resource, stuff like this always gets me excited!

I'm not planning to share them because they are so complicated and need to be edited and standardized one by one. I'm focused on creating scanned assets right now.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#87

Earlier quoted context omitted.

Would you be willing to consider sharing the substance source files on your site as well? I've been learning material design off and on for a while now and the ability to learn from and modify them would be cool, but obviously not required if that's too much effort or just not something you'd want to share. Either way, thanks a lot for the resource, stuff like this always gets me excited!

I'm not planning to share them because they are so complicated and need to be edited and standardized one by one. I'm focused on creating scanned assets right now.

Thanks for the response. Sounds great! Again, thanks so much for sharing these resources, it's always good to have more free assets out there.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#88

Is there any software meant for casual users for displaying and walking around these objects? I'd love to have some sort of VR room with the simplicity of "The Sims" where I could add these, plus perhaps some connections to the rest of the internet. A fake TV that displays the frontpage of HN or a 24-hour Twitch feed. A radio object that can play Spotify streams, with 3D audio enabled.

That Virtual Room can easily created with Unreal Engine. I believe you can find some ready environments like this on Unreal Engine Marketplace.

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#89

What is PBR? Not Pabst Blue Ribbon! Here's a brief description from Adobe: Physically based rendering (PBR), sometimes known as physically based shading (PBS), is a method of shading and rendering that provides a more accurate representation of how light interacts with material properties. Depending on which aspect of the 3D modeling workflow is being discussed, PBS is usually specific to shading concepts while PBR r…

That is true but not whole story. I believe when people talk about PBR Textures they most often use PBR synonymously to "Principled Shader" , "BSDF Shader" or "Disney Shader" (all meaning roughly the same thing).

Here is my whole comment. Somehow the last part I posted in an edit magically disappeared:

That is true but not whole story. I believe when people talk about PBR Textures they most often use PBR synonymously to "Principled Shader", "BSDF Shader" or "Disney Shader" (all meaning roughly the same thing).

When it comes to 3D data, exchanging geometry has been possible for a long time. Essentially and most of the time we just use triangles as the lowest common denominator. Most of the difficulties are more or less accidental complexity because of different formats.

When it comes to textures this was not possible for a long time, because every renderer used its own algorithm and they all had different parameters. There was no lowest common denominator.

When Disney invented BSDF it allowed the exchange of realistic materials for the first time. The "format" won and is what is sold or given away as "PBR-Textures".j

Re: I'm creating PBR Textures and 3D models since 2018 and sharing them for free

#90

Earlier quoted context omitted.

Yes, how dare they give out their work for free. The audacity of these people!

Architects get paid for making models, so why is it not fathomable for the poster that they should pay for the textures they use? Or, why do some workers deserve to get paid and others not? Edit: And reading the reply from the architects, you can almost smell the entitlement.

I'm confused. Who do you think is not being paid here?
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