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Equinox.space

equinox.space

441–450 of 464 posts

Re: Equinox.space

#441

Earlier quoted context omitted.

> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a match and play tiny minigames where you fix the issues of the ship, and once you fix them all, you win. The twist is, there is an assasin among all players, and his goal is to sabotage your ship even m…

Space Station 13 is a much deeper take on a similar premise.

Event[0] is much closer

https://store.steampowered.com/app/470260/Event0/

Re: Equinox.space

#442
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

On Linux/Chrome mouse look keeps snapping back. It's really frustrating and makes it unplayable for me

I'm on ubuntu 20/firefox using WASD controls, and the mouse always wants to look down unless I'm already staring straight down.

Great game!

Re: Equinox.space

#443

Earlier quoted context omitted.

If this is your idea of "isn't that detailed"... please make a full game that isn't that detailed. More detail would actually subtract from the experience. Keep it like this. This feels just right .

Why are so many users gushing over this games 3D environment? It's empty and cel shaded, it's about as normal as normal gets but people are eating it up left right and centre. It reminds me of standard indie games with cel shading.

This is the thread that is here to remind us that lots of people in the tech industry aren't gamers, and especially not PC/indie gamers.

Re: Equinox.space

#445

This is amazing! The visual style is stunning. This actually comes very close to a style of game I've wanted to exist for a long time. The premise being this: You're on a ship going between destinations, but there's no light-speed shortcut, or jump-cut to the destination. Instead, you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems…

You might enjoy FAR: Lone Sails. I was a bit frustrated by having to spend most of the game running around fixing stuff, but if that mechanic appeals to you then it's surely one of the prettier running-around-fixing-stuff games there is.

I also started a game a while back called Still There which seems like that's what it's going to be, but I haven't completed it yet so don't want to pass judgement. You're on a space station and not a ship, though, and it's point-and-click.

Re: Equinox.space

#446
That was quite nice. Would love to see a full game in this environment one day, but I'm also happy this particular one was short. Perfect length for showing off this team's talents.

It's funny how many of us distrusted the AI. I guess games + movies have taught us the AI is always up to something.

Re: Equinox.space

#449
post #2

Author here. Happy to answer any questions! Some background info on the project: https://littleworkshop.fr/projects/equinox/

This was awesome. I was concerned that it would continue after the warp, because I knew I would not have been able to stop playing. 100% pure fun while it lasted.

Thank you, glad you got to enjoy our little warp visual effect!

Re: Equinox.space

#450

Every time I hit 'W' Firefox highlights the letter, meaning the help menu comes up.

You probably have Find As You Type enabled? http://kb.mozillazine.org/Accessibility.typeaheadfind It's probably pretty rare nowadays, since it's off by default and rather hidden in the settings dialog ("Search for text when you start typing"). I had it activated up until (quite) a few years ago, and I think I switched it off, because of bad JavaScript interactions.

That's weird, I don't think I've ever turned it on. Thanks!
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