Show HN: Mazelit - My wife and I released our first game
11–20 of 160 posts
Re: Show HN: Mazelit - My wife and I released our first game
#12Congratulations this looks really slick and wish you many sales
Re: Show HN: Mazelit - My wife and I released our first game
#13As someone transitioning from traditional programming to Godot and running into a myriad of "I know what I need to do, just not how to do it", I appreciate adding the source as an option.
That’s something GPT4 is usually good at helping with
Re: Show HN: Mazelit - My wife and I released our first game
#14Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.
I can't speak to it in general, that's just my 2c on the matter/issue without really knowing too terribly much about the game (or game development in generally, really, I'm just a consumer here! XD). <3 :'))))
Re: Show HN: Mazelit - My wife and I released our first game
#15I am curious what roadblocks you ran into if you'd like to share more about your Godot experience.
Re: Show HN: Mazelit - My wife and I released our first game
#16Re: Show HN: Mazelit - My wife and I released our first game
#17Re: Show HN: Mazelit - My wife and I released our first game
#18Re: Show HN: Mazelit - My wife and I released our first game
#19At one point it sort of looks like a modern version of snake. But that it is not.
It sort looks like they are running over a circuit board. What are those green v shapes mean?
Then perhaps Pacman Seems a bit Pacman. Gobble energy pellets?
Re: Show HN: Mazelit - My wife and I released our first game
#20Congrats on the launch! I would say though I think you should up your price to at least $9.99. A $3 game makes me think it's low quality, which it's not. So you ought to price your game appropriately.