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Show HN: Mazelit - My wife and I released our first game

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Show HN: Mazelit - My wife and I released our first game

#1
Hey folks,

About a year ago my wife and I, both closing in on 40, quit our jobs at Red Hat to start a games company and learn game development. Many things happened along the road, and about a week ago we released our first (small) game on Steam.

https://store.steampowered.com/app/2816120/Mazelit/

The demo is free to play up to level 8 (the final game plays up to level 80) and we'd appreciate any feedback you have, whether it's for the store page or the game itself.

We made the game in Godot 4.2 in roughly 3 months and I was working full time next to it. Since we ran into a bunch of roadblocks, we decided to also offer the entire source code up as a DLC in case someone wants to go look how we implemented the game, mod the game, or compile it for a different platform. The only thing we can't redistribute with the game code is the Steamworks SDK, which is available for download from Steam. (The game minus integration is fully runnable without the SDK, though.)

Cheers and happy weekend!

Re: Show HN: Mazelit - My wife and I released our first game

#6
Congratulations, it must have been a difficult decision! Shipping a game is an amazing achievement and I like the creative way of releasing the source code!

Make sure you've properly licensed the code, people have no conscience sometimes and will release your game again without crediting you...

Re: Show HN: Mazelit - My wife and I released our first game

#10

As someone transitioning from traditional programming to Godot and running into a myriad of "I know what I need to do, just not how to do it", I appreciate adding the source as an option.

That’s something GPT4 is usually good at helping with
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