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Mario meets Pareto

mayerowitz.io

31–40 of 184 posts

Re: Mario meets Pareto

#31

One thing this should mention is what game version it uses. Updates frequently change the stats and thus what builds are “best”.

The first paragraph mentions this: "In Mario Kart 8, ..." If this was more than a tool for teaching multi-objective optimization, I'd like to see how the Pareto front changes over Mario Kart releases!

Yes, but there have been many versions (updates/patches) of the game. I don't know how many changed character stats:

https://www.mariowiki.com/Mario_Kart_8_Deluxe_update_history

Re: Mario meets Pareto

#33
post #26

Earlier quoted context omitted.

I distinctly remember that the light characters had the highest top speed in Mario Kart 64. And according to this table, I'm right: https://tasvideos.org/GameResources/N64/MarioKart64#:~:text=...

That'd make the heavy characters completely useless, once you're behind, there's no way to catch up anymore!

Yes, except for items and doing better in the pack.

Re: Mario meets Pareto

#36

My 9 yo is better than me at Mario Kart but not by much. This knowledge may make the difference for me. Thank you!

In case you aren't aware, you can select a few builds and quickly compare the stats using: https://mk8dxbuilder.com/

Another thing is the coins. Collecting them gives you a speed boost for each coin you collect.

Re: Mario meets Pareto

#37
I always knew those little red tires were the best. Sadly, this misses the most important thing to me: style. And my love of Zelda. So I'm afraid I'll personally have to disregard all of this.

Re: Mario meets Pareto

#38

Do professionals use different builds per map? For example, a map has long straightaways (favoring top speed) vs a map with more sharp turns (preferring acceleration)?

The breakdown is actually bagging vs. front running tracks. Bagging favors speed and front running favors mini turbo.

Bagging means purposefully being far from first to get good items which allow you to come back hard.

Re: Mario meets Pareto

#39
post #34

This is all very webdesign-y and might be good for a less techy audience, but tbh I think the original article with its notebook format provides a lot more useful information https://hinnefe2.github.io/python/tools/2015/09/21/mario-kar...

that one doesn't have mini-turbo, which has largely superseded acceleration as a stat (it correlates but isn't 1:1)

Re: Mario meets Pareto

#40

My 9 yo is better than me at Mario Kart but not by much. This knowledge may make the difference for me. Thank you!

In case you aren't aware, you can select a few builds and quickly compare the stats using: https://mk8dxbuilder.com/ Another thing is the coins. Collecting them gives you a speed boost for each coin you collect.

this one groups the characters/cars by identical stats: https://www.bettermk8dxbuilder.com
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