Wait, Bowser and Wario are the fastest? I thought it was the other way around. I guess it's reversed from Mario Kart 64.
Mario meets Pareto
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Re: Mario meets Pareto
#22One thing this should mention is what game version it uses. Updates frequently change the stats and thus what builds are “best”.
If this was more than a tool for teaching multi-objective optimization, I'd like to see how the Pareto front changes over Mario Kart releases!
Re: Mario meets Pareto
#23Wait, Bowser and Wario are the fastest? I thought it was the other way around. I guess it's reversed from Mario Kart 64.
It’s exactly as in Mario Kart 64! Remember, heavy characters have the higher top speed, but light characters have the higher acceleration !
Re: Mario meets Pareto
#24Do professionals use different builds per map? For example, a map has long straightaways (favoring top speed) vs a map with more sharp turns (preferring acceleration)?
For my part, I got the best rank in single player on all pre-DLC tracks with only toad and the default kart, so it's a part of the game you can entirely ignore if you're not competing against other humans.
Re: Mario meets Pareto
#25Re: Mario meets Pareto
#26Earlier quoted context omitted.
It’s exactly as in Mario Kart 64! Remember, heavy characters have the higher top speed, but light characters have the higher acceleration !
I distinctly remember that the light characters had the highest top speed in Mario Kart 64. And according to this table, I'm right: https://tasvideos.org/GameResources/N64/MarioKart64#:~:text=...
Re: Mario meets Pareto
#27Do professionals use different builds per map? For example, a map has long straightaways (favoring top speed) vs a map with more sharp turns (preferring acceleration)?
Re: Mario meets Pareto
#28Well... that was a seriously impressive presentation. I already knew about Pareto efficiency/the Pareto frontier, but now I'll never be able to forget it. And I'll think of Mario Kart (and poor Koopa being dominated) every time.
Re: Mario meets Pareto
#29Wait, Bowser and Wario are the fastest? I thought it was the other way around. I guess it's reversed from Mario Kart 64.
Re: Mario meets Pareto
#301. Skill absolutely matters, more than the kart, etc. that you pick. Watch some expert players on YouTube playing with weird builds and you'll see that they are still able to do well even when playing with significant disadvantages.
2. In practice, you don't really need to know the value of the hidden mini-turbo stat because higher acceleration == higher mini turbo. For 99% of players, acceleration can just be used as a proxy for mini-turbo.