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Google I/O '24 Puzzles

io.google

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Re: Google I/O '24 Puzzles

#72
post #67

Clicking start leads to "Application error: a client-side exception has occurred (see the browser console for more information)." apart from Safari, which serves me up a frozen game. Console errors complain about "THREE.WebGLRenderer: A WebGL context could not be created. Reason: WebGL creation failed: * tryNativeGL (FEATURE_FAILURE_CGL_FBO) * Exhausted GL driver options. (FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS)" An…

I'm on Firefox 123.0.1 on Linux 6.6.19 using Nvidia driver version 550.54.14 and it's working without issues for me.

The later levels are really tough!

Re: Google I/O '24 Puzzles

#73
post #40
post #33

Seems like this crowd is upset over a children's puzzle game. Thought it was alright, has decent graphics that shows what can be done procedurally without the need of carefully hand crafted assets.

I don't think it was intended to be a children's game; they're not the target market for Google I/O. But also, in this be situation there isn't much positive to be said about the game. Everything about it is badly done. I'm fairly sure the criticisms (vague and badly communicated rules, clunky UI, graphics style that doesn't fit the puzzle, announcing music without a separate music control, way too many slow animatio…

> But also, in this be situation there isn't much positive to be said about the game. Everything about it is badly done.

Interestingly, this appears to be completely intentional; the 2023 puzzles have the same problems.

Re: Google I/O '24 Puzzles

#74
post #62

Earlier quoted context omitted.

Just a small notice that Big Brother is disappointed in you :) I wonder how do they detect it, maybe there is no LocalStorage on incognito mode, but TBH it should not be visible to a webpage

"Chrome's FileSystem API is disabled in Incognito Mode to avoid leaving traces of activity on someone's device. Sites can check for the availability of the FileSystem API and, if they receive an error message, determine that a private session is occurring and give the user a different experience."

That’s one way, but they would have had to have used multiple solutions depending on the browser.

Re: Google I/O '24 Puzzles

#76
post #6

The presentation is nice but the content of the puzzle put me off. I think if you suggest a physical puzzle by presenting it as a rolling ball then you should honor correct physical intuition such that a ball isn't going to turn left by itself as it does in puzzle three. I'm interested in testing my wit, and I am fine with losing, but I am not interested in just finding the correct way to clap like a seal for the puz…

Can someone just provide me the solution to #3? I literally cannot figure it out.

you have to connect the fork with the goal and then use the curves to connect the rest. https://io.google/2024/puzzle/share/0b110/

Re: Google I/O '24 Puzzles

#77
post #6

The presentation is nice but the content of the puzzle put me off. I think if you suggest a physical puzzle by presenting it as a rolling ball then you should honor correct physical intuition such that a ball isn't going to turn left by itself as it does in puzzle three. I'm interested in testing my wit, and I am fine with losing, but I am not interested in just finding the correct way to clap like a seal for the puz…

I scratched my head for a while trying to find a configuration where the ball traversed that Y piece intuitively (entered the curve from the west, was reversed, and then exited the straight to the north) before giving up and trying the same "impossible" solution.

Maybe it's a tie-in to their presentation - perhaps they have a new model like Sora which has a poor understanding of physics. (This would explain why the ball starts flat and ends going uphill as well.)

Re: Google I/O '24 Puzzles

#79
post #6

The presentation is nice but the content of the puzzle put me off. I think if you suggest a physical puzzle by presenting it as a rolling ball then you should honor correct physical intuition such that a ball isn't going to turn left by itself as it does in puzzle three. I'm interested in testing my wit, and I am fine with losing, but I am not interested in just finding the correct way to clap like a seal for the puz…

Can someone just provide me the solution to #3? I literally cannot figure it out.

Start, curve west to south, "Y" piece, curve north to east, curve west to north, reverse, back through the last two curves and the "Y" piece (unintuitively the ball will take the left to the finish).

Re: Google I/O '24 Puzzles

#80
post #44

Earlier quoted context omitted.

Seems like you want your wit to be rewarded more than tested?

No, I don't think it wouldn't seem like that to any reasonable person. What makes you say otherwise?

There’s nothing wrong with it. That’s part of the fun of games – feeling smart and accomplished.

But it’s pretty clear and obvious (to a reasonable person) how the game works and you seem to want to just brag about how you’re clearly a better thinker and smarter than the game designer.

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