Is one of the rules that you have to use all the puzzle pieces? Because puzzle #3 is easily solved with only two pieces yet that is not the "correct" solution.
Google I/O '24 Puzzles
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Re: Google I/O '24 Puzzles
#72Clicking start leads to "Application error: a client-side exception has occurred (see the browser console for more information)." apart from Safari, which serves me up a frozen game. Console errors complain about "THREE.WebGLRenderer: A WebGL context could not be created. Reason: WebGL creation failed: * tryNativeGL (FEATURE_FAILURE_CGL_FBO) * Exhausted GL driver options. (FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS)" An…
The later levels are really tough!
Re: Google I/O '24 Puzzles
#73Seems like this crowd is upset over a children's puzzle game. Thought it was alright, has decent graphics that shows what can be done procedurally without the need of carefully hand crafted assets.
I don't think it was intended to be a children's game; they're not the target market for Google I/O. But also, in this be situation there isn't much positive to be said about the game. Everything about it is badly done. I'm fairly sure the criticisms (vague and badly communicated rules, clunky UI, graphics style that doesn't fit the puzzle, announcing music without a separate music control, way too many slow animatio…
Interestingly, this appears to be completely intentional; the 2023 puzzles have the same problems.
Re: Google I/O '24 Puzzles
#74Earlier quoted context omitted.
Just a small notice that Big Brother is disappointed in you :) I wonder how do they detect it, maybe there is no LocalStorage on incognito mode, but TBH it should not be visible to a webpage
"Chrome's FileSystem API is disabled in Incognito Mode to avoid leaving traces of activity on someone's device. Sites can check for the availability of the FileSystem API and, if they receive an error message, determine that a private session is occurring and give the user a different experience."
Re: Google I/O '24 Puzzles
#75maybe a gamer recognizes game logic but I can't understand even level 1. I guess I should start playing some games.
Re: Google I/O '24 Puzzles
#76The presentation is nice but the content of the puzzle put me off. I think if you suggest a physical puzzle by presenting it as a rolling ball then you should honor correct physical intuition such that a ball isn't going to turn left by itself as it does in puzzle three. I'm interested in testing my wit, and I am fine with losing, but I am not interested in just finding the correct way to clap like a seal for the puz…
Can someone just provide me the solution to #3? I literally cannot figure it out.
Re: Google I/O '24 Puzzles
#77The presentation is nice but the content of the puzzle put me off. I think if you suggest a physical puzzle by presenting it as a rolling ball then you should honor correct physical intuition such that a ball isn't going to turn left by itself as it does in puzzle three. I'm interested in testing my wit, and I am fine with losing, but I am not interested in just finding the correct way to clap like a seal for the puz…
Maybe it's a tie-in to their presentation - perhaps they have a new model like Sora which has a poor understanding of physics. (This would explain why the ball starts flat and ends going uphill as well.)
Re: Google I/O '24 Puzzles
#78Re: Google I/O '24 Puzzles
#79The presentation is nice but the content of the puzzle put me off. I think if you suggest a physical puzzle by presenting it as a rolling ball then you should honor correct physical intuition such that a ball isn't going to turn left by itself as it does in puzzle three. I'm interested in testing my wit, and I am fine with losing, but I am not interested in just finding the correct way to clap like a seal for the puz…
Can someone just provide me the solution to #3? I literally cannot figure it out.
Re: Google I/O '24 Puzzles
#80Earlier quoted context omitted.
Seems like you want your wit to be rewarded more than tested?
No, I don't think it wouldn't seem like that to any reasonable person. What makes you say otherwise?
But it’s pretty clear and obvious (to a reasonable person) how the game works and you seem to want to just brag about how you’re clearly a better thinker and smarter than the game designer.