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Google I/O '24 Puzzles

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Re: Google I/O '24 Puzzles

#62
post #58

Slightly unrelated but when opening this in private browsing mode, the page displays a warning “you have opened this page in incognito mode …” This is the first time I’ve ever seen a page fingerprint me using private mode and tell me about it

Just a small notice that Big Brother is disappointed in you :)

I wonder how do they detect it, maybe there is no LocalStorage on incognito mode, but TBH it should not be visible to a webpage

Re: Google I/O '24 Puzzles

#64
post #58

Slightly unrelated but when opening this in private browsing mode, the page displays a warning “you have opened this page in incognito mode …” This is the first time I’ve ever seen a page fingerprint me using private mode and tell me about it

Also had no idea but browsers do seem to leak their incognito state:

https://stackoverflow.com/questions/2909367/can-you-determin...

Re: Google I/O '24 Puzzles

#65
post #62
post #58

Slightly unrelated but when opening this in private browsing mode, the page displays a warning “you have opened this page in incognito mode …” This is the first time I’ve ever seen a page fingerprint me using private mode and tell me about it

Just a small notice that Big Brother is disappointed in you :) I wonder how do they detect it, maybe there is no LocalStorage on incognito mode, but TBH it should not be visible to a webpage

"Chrome's FileSystem API is disabled in Incognito Mode to avoid leaving traces of activity on someone's device. Sites can check for the availability of the FileSystem API and, if they receive an error message, determine that a private session is occurring and give the user a different experience."

Re: Google I/O '24 Puzzles

#67
Clicking start leads to "Application error: a client-side exception has occurred (see the browser console for more information)." apart from Safari, which serves me up a frozen game. Console errors complain about

"THREE.WebGLRenderer: A WebGL context could not be created. Reason: WebGL creation failed: * tryNativeGL (FEATURE_FAILURE_CGL_FBO) * Exhausted GL driver options. (FEATURE_FAILURE_WEBGL_EXHAUSTED_DRIVERS)"

Any tips? Are there magical flags that should be set somewhere?

Re: Google I/O '24 Puzzles

#68
post #27

Earlier quoted context omitted.

> such that a ball isn't going to turn left by itself as it does in puzzle three. I'm willing to deal with some trial and error with stuff like that, as long as it's predictable and cause-and-effect is consistent. What I'm not willing to deal with is what I'm seeing in puzzle seven. I have a crossroads with a U-turn to the north and a curve to the south. The ball enters the crossroads from the east and goes south. If…

The secret rules appear to be: - You have to use all the tiles. - The ball must visit every part of every tile. - The finished layout must look elegant. Just assume that there is no goal other than closing all the paths. A tile that connects to empty space means you're wrong. A tile that connects to another tile means you're right. Any and all other "rules" will be changed as necessary to ensure that, if a solution i…

That's not a puzzle, though. It's just testing whether we agree on what "elegant" means.

Re: Google I/O '24 Puzzles

#70
post #41

Is one of the rules that you have to use all the puzzle pieces? Because puzzle #3 is easily solved with only two pieces yet that is not the "correct" solution.

Unfortunately yes, you have to use every single piece.

And that's not explicitly stated.

Had the same "problem" too. I would expect better from an adtech/software firm.

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