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Apple Vision Nope: Why I returned mine

jorgeherskovic.net

91–100 of 213 posts

Re: Apple Vision Nope: Why I returned mine

#91

Why on Earth can people return these for non-fault reasons?! It's the other customers who bear the cost to cover this - like indecisive ditzy clothes shoppers who order huge numbers of items knowing they'll return 90% of them.

Apple's return policy has always been very generous. I often buy their new products to see if I'll like them, and if I don't then I know I can just return them within 14 days for a full refund. It's netted them more than a few sales from me.

In the UK (and EU maybe?) that's not 'very generous', that's just 'distance selling regulation'. (Though as the name implies it wouldn't be mandatory for in-store purchases.)

Besides, you could buy your Apple products from Amazon instead and get ..I think it's 30?

Re: Apple Vision Nope: Why I returned mine

#92
post #7

Even if this product were lightweight and had a 10-hour battery life and didn’t cause eye strain, I still don’t think it would be an improvement over the real world.

It depends on how wide open your eyes are. We live in a pretty crappy world if you don't tune out all the horrible stuff. But then again, the kind of person to not tune out that kind of thing without VR is probably not the kind of person to buy into VR in the first place :)

I've never heard of VR/AR being marketed as a solution to tune out the bad parts of reality. Is this a serious take? Are there people who actually buy into that idea?

Using VR/AR for this purpose sounds like it would have the same effects as isolating by scrolling on your phone for hours. It's only a temporary escape, and I bet the depression side effects might be even more intense.

Re: Apple Vision Nope: Why I returned mine

#93
post #32

"It’s a V1 Apple product. It’s a new category, for them, and by far the most ambitious headset on the consumer market." Well, all other V1 Apple products weren't half-assed, or at least when they were, they offered something more than the competitors. Meta Quest 3 is better on everything, despite eye tracking(for a reason, it sucks for many things, I'm sure Meta can have just as good, if they wanted to, but they like…

I genuinely think Apple wanted this to be relatively unpalatable to the typical consumer. They want to build something to prove their tech is the future, but don’t actually want anyone to buy this iteration. Why? Because they need developers to make worthwhile apps. Yes, the original iPhone shipped without an App Store, but it could also do regular phone stuff (calls, sms, etc). What’s the “regular” stuff you’d expec…

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Re: Apple Vision Nope: Why I returned mine

#95
post #29
post #9

The fact that Apple is still using a difference of 256GB storage to jump the price $200 is really funny to me. This is already a wildly premium device, but they just can't resist trying to scrape a little bit more.

They also skipped headphones or bone conduction on it just to sell more Airpods.

You do not want a VR headset that requires headphones to operate. That's one more set of batteries to charge. It's one more thing to adjust when switching between users.

The Quest is the same as the AVP. Both have surprisingly good audio. The AVP's built-in audio does a great job. You need headphones if you want privacy, first and foremost. Certain headphones will also enable spatial audio and stuff like that.

But Apple's audio approach here is very sound. It's nothing like the huge upcharge for more storage.

Re: Apple Vision Nope: Why I returned mine

#96
I think the $5000 price tag could make sense if it was genuinely good enough to replace a high-quality large external monitor (or several such displays). But as far as I can tell, it is not.

Until then, there are cheaper ways to wear a strap-on.

Re: Apple Vision Nope: Why I returned mine

#97
post #49
post #33

Earlier quoted context omitted.

> A fast 2TB NVMe drive can be had for ~$130 Not if the drive is soldered to the motherboard..

With thin laptops you can maybe justify that as a necessary compromise for the form factor, but there's no good reason the Mac Studio shouldn't have a hatch on the bottom with two or three M.2 2280 slots inside. You can put your own PCIe SSDs in the Mac Pro, but that's so wildly marked up compared to an equivalently specced Mac Studio that it probably cancels out any savings.

>there's no good reason

There is: Not wanting to support end-user modified products.

Apple is never shorthanded on white knights, but more generally I can see why companies might opt to lock out customer modifications under practical pretexts.

Re: Apple Vision Nope: Why I returned mine

#98
post #51

Earlier quoted context omitted.

If they are not consistent about this then more people will start asking questions about iPhone storage tiers.

Why offer different storage SKUs at all? Just include the larger amount and bump the price by $30 or whatever.

I assumed it was a yield issue - because everything is on package now

Re: Apple Vision Nope: Why I returned mine

#99

The AVP feels very much like a product with enormous, as-yet undelivered potential. Anyone not willing to take a gamble and wait it out ought not to be an early adopter. Future generations will reduce or eliminate the pain points, lower the price, etc. For the foreseeable future, I expect that even most people who like it won't use it as much as they hoped. I'm very bullish on its potential, but I haven't put my mone…

> The AVP feels very much like a product with enormous, as-yet undelivered potential. Anyone not willing to take a gamble and wait it out ought not to be an early adopter.

This is Apple. You got all you're going to get. If you want more, you have to wait for AVP2 because they'll either software lock features to it or find some way of having hardware that AVP doesn't and thus can't support new software features.

Re: Apple Vision Nope: Why I returned mine

#100
post #41

I suspect Meta understands its users a little better: If people are gonna strap something to their face, it's because they want to be immersed in some alternate reality. Right now there just isn't a killer app. But I suspect Generative AI is the path to one- fully immersive, hyper-realistic, real-time generated worlds will be killer, and something only VR can really immerse you in.

> But I suspect Generative AI is the path to one- fully immersive, hyper-realistic, real-time generated worlds will be killer, and something only VR can really immerse you in.

We are nowhere close to that being feasible for anything like as cheap as $5k, the compute requirement would be insane. VR gaming is already intensive, add the inference of 'fully immersive, hyper-realistic, real-time generated worlds'...

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