Infinite Craft
271–280 of 831 posts
Re: Infinite Craft
#272My team and I were ghost developers to many companies, developers, and book authors in the hay days of Macromedia/Adobe Flash. We were approached to build a bunch of learning lessons for teachers to teach kids - primarily focusing on human anatomy. Instead of building separate lessons, we built a generator tool for the teachers to drag and drop various combinations and permutations that produce almost infinite lesson…
Re: Infinite Craft
#273Re: Infinite Craft
#274As is usual for all things on the internet, fiddle around and you will find Star Wars. I just got a "first discovery": Garlic + Vampire = Dinner | Darth Vader + Dinner = Dark Dinner (whatever that means) And I don't know how, but how did I get from fire/earth/water to "racist"? How is that even a thing?
I don't get it either, you start with infinite energy singularity, and 14.5 billion years later you get Trump. Universe is stupid :).
Re: Infinite Craft
#275I'm impressed that it's able to understand figurative combinations like this. On the other hand, some of them are confusing:
>Steampunk Pirate Queen + Romance = Steam And Sorcery
What? Is this a reference?
Re: Infinite Craft
#276Earlier quoted context omitted.
Forest + fire = smoke Mud + water = swamp Swamp + plant = Venus Flytrap Okay, okay. Venus Flytrap + Smoke = smoke detector
Window + Dune = Sandwich That one surprised me. Sandwich + Sphinx = Sphinxwich This one delighted me. The Sphinxwich doesn't combine well with other stuff though.
Re: Infinite Craft
#277Earlier quoted context omitted.
The request looks like " https://neal.fun/api/infinite-craft/pair?first=Phoenix&secon... " so it's probably typically caching the combination of phoenix+seeds but if there is no cache entry it would use llama to make up something. If there's a lot of attention on the site the llm service might be down or overloaded. And given the exponential/factoral (?) amount of combinations this may be reached surprisingly quickly…
>As an aside, the game is technically interesting, being a really simple example of using llm generation for game mechanics. But it is not engaging at all and feels nonsensical to me You just gotta make a game out of it. For example challenge yourself to try to craft "pizza". Can even try to do it in as least number of crafts as possible. Point is, just crafting random things to see what it spits out is OK, but tryin…
If you figure each of the things is an input parameter to a LLM this makes a lot of sense. They tend to have short memories and struggle with higher level introspection. Great for demos, but fraught with problems when using them to do real work.
Re: Infinite Craft
#278Re: Infinite Craft
#279I got some funny ones, like: - Bread + Bread = Toast, + Fire = Burnt Toast, + Fire = Ash - Toast + Disaster = Pop Tart, + Fire = Hot Pocket, + Coffee = Coffee Pocket (First Discovery) - Hot Pocket + Cappuccino = Cappuccino Pocket (First Discovery), + Pop Tart = Cappuccino Pop Tart (First Discovery) - Coffee Pocket + Disaster = Coffee Spill (First Discovery), + Pop Art (sic) = Jackson Pollock - Jackson Pollock + Megad…
Re: Infinite Craft
#280Earlier quoted context omitted.
The lines are misdirection and need to be removed. What's with all the lines to the little moving dots? Haven't figured out what those do yet.
Nothing. They're completely confusing. At first, I thought maybe the little specs is where the combination happened, so as they passed between a set, they would automatically get crafted based on that set, in a neat chaotic way. Nope. Then I thought maybe I had to set up the "recipes" and wait, or click things, or I don't know. I didn't realize it's just a basic drag drop combination thing until I saw the video, afte…