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Infinite Craft

neal.fun

111–120 of 831 posts

Re: Infinite Craft

#111
post #15

Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it

I think the slow animation + fullscreen notification removes a good portion of the fun of the game. The stats are neat, but I wonder if using a log feed (like a killfeed in call of duty) would be a more enjoyable experience for the user. I love how fast infinite craft is to iterate through the combinations while the "allchemy" approach makes it feel like I have a crafting time attached to every new combination

Absolutely +1 Came here to say this

Re: Infinite Craft

#112
post #72
post #19

Games like this already exist and have comparable complexity, so calling it infinite and using an LLM backend feels overhyped. For example, Castle + Fortress = Castle? City + Town = Castle. Castle + Wall = City? Metropolis + City = Megalopolis. Ok we're getting somewhere cool here, let's see how big it gets: Megalopolis + City = Metropolis?! Finally, it just failed to combine War + Tunnel. It blinks for a minute and…

I just described it to my colleagues as > this uses GenAI in order to attempt being truly infinite, or at least not bounded by their ability to design and input combinations themselves It's fair to go for that name imho. Not strictly correct, but 100% fair.

That's just generative or procedural though. It's ok of course that it's not truly infinite, I'm just posting because it was disappointingly finite. There were concepts I was trying to build up to that simply didn't exist. So I'm not even sure if it's less bounded than human design, just less manual effort to build.

All I'm saying really is, if it had just been called "AI Generative Craft" I would have had nothing to say in the comments. I would have gotten what I expected.

Re: Infinite Craft

#113
Woah this is extremely addictive and has a lot of potential, I love games like Little Alchemy and this goes to 11.

Surely some things are weird and are to be expected from the usage of AI, for example, I managed to somehow create Neon Genesis Evangelion (try to!) but I can't seem to replicate any more animes, mangas or shows.

Re: Infinite Craft

#114
post #95
post #4

I don't get it; maybe it's broken in my browser. I can drag 4 types of items to a floating grid that connects them but then nothing happens. EDIT: Ah, you drag items on top of each other for them to change. Instructions unclear, and I am dumb.

The lines are misdirection and need to be removed. What's with all the lines to the little moving dots? Haven't figured out what those do yet.

Nothing. They're completely confusing. At first, I thought maybe the little specs is where the combination happened, so as they passed between a set, they would automatically get crafted based on that set, in a neat chaotic way. Nope. Then I thought maybe I had to set up the "recipes" and wait, or click things, or I don't know.

I didn't realize it's just a basic drag drop combination thing until I saw the video, after coming here to see if anyone else was having trouble with Safari.

Re: Infinite Craft

#115

Earlier quoted context omitted.

is this completely independently developed? the literal exact same idea at the same time? crazy

They're both inspired by Little Alchemy 1 & 2, PopCap's Alchemy, or if we really squint, The Incredible Machine from 1993. https://en.wikipedia.org/wiki/The_Incredible_Machine

OH GOD THANK YOU! I was playing this on a Packard Bell Windows '95 PC with integrated loud speakers and a mic. Super high tech for the time.

BUT: The German-language full version of that game had been pre-installed in the Start Menu (?!), so if you deleted the start menu entry by accident, you'd need to reinstall Windows to get that game back. Or at least, that was young me's solution to the problem.

Re: Infinite Craft

#117
post #48

Earlier quoted context omitted.

the animations are tedious

This is like Quake vs. modern games. In Quake, you get the story in the booklet and it's up to you to learn the game. In modern games you're constantly interrupted with an explanation of what you can do, should do, and so on. I love this one (Infinite Craft) because it's up to you to discover and discovery is really fast because nothing interrupts you. allchemy.io should have a mode without animations and explanation…

[deleted]

Re: Infinite Craft

#118

Some combinations seem to cause crashes, like Grand Canyon + Sea.

I was thinking they are combinations that haven't been generated and cached before (since this is llm powered (llama)) and the current load from HN front page is too much

My life won't be complete until I can combine big bang and rainbow bridge

Re: Infinite Craft

#119
post #93

Earlier quoted context omitted.

Ahh, neat application of it. Explains the somewhat dubious combinations I was seeing.

Forest + fire = smoke Mud + water = swamp Swamp + plant = Venus Flytrap Okay, okay. Venus Flytrap + Smoke = smoke detector

Tree + Water = river was also pretty baffling.

Unfortunate. I can see the appeal of using an LLM for this but the results are pretty mediocre.

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