Infinite Craft
91–100 of 831 posts
Re: Infinite Craft
#92It's fine to clone existing games as a gamedev exercise and/or to iterate meaningfully on the design, and to be fair, maybe this game does the latter. However, it is good to pay respects to the shoulders you build on. Little Alchemy is not so well known that this is like making a game called Tetrizz.
(Can someone make Tetrizz please?)
Re: Infinite Craft
#93Earlier quoted context omitted.
You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m
Ahh, neat application of it. Explains the somewhat dubious combinations I was seeing.
Mud + water = swamp
Swamp + plant = Venus Flytrap
Okay, okay.
Venus Flytrap + Smoke = smoke detector
Re: Infinite Craft
#94Re: Infinite Craft
#95I don't get it; maybe it's broken in my browser. I can drag 4 types of items to a floating grid that connects them but then nothing happens. EDIT: Ah, you drag items on top of each other for them to change. Instructions unclear, and I am dumb.
What's with all the lines to the little moving dots? Haven't figured out what those do yet.
Re: Infinite Craft
#96Re: Infinite Craft
#97Was working on the very same idea alongside a friend of mine, we happened to launch a few weeks ago. Quite a lot more fleshed out than Neal's version, if anyone wants to check it out! https://allchemy.io/ Edit: sorry if anyone is bumping into errors! We're running into bottlenecks with our supposedly auto-scaling database - working on it
I think the slow animation + fullscreen notification removes a good portion of the fun of the game. The stats are neat, but I wonder if using a log feed (like a killfeed in call of duty) would be a more enjoyable experience for the user. I love how fast infinite craft is to iterate through the combinations while the "allchemy" approach makes it feel like I have a crafting time attached to every new combination
Re: Infinite Craft
#98I couldn't find any information but does this use some kind of LLM to derive the combinations from? It makes a request to the backend every time you combine items which sometimes takes >500ms, and also supports some really wild combinations that I highly doubt someone has taken the time to come up with. It would also explain why the icons are emoji's, it would be fairly trivial to ask ChatGPT to give you the result o…
You are correct according to this tweet [0]. That may become inaccessible as Nitter dies, but the text is: > Working on an endless crafting game with llama 2 along with a video of this game. [0] https://nitter.cz/nealagarwal/status/1747284257582506102#m
Re: Infinite Craft
#99This is very similar to https://littlealchemy.com or https://littlealchemy2.com
Re: Infinite Craft
#100Earlier quoted context omitted.
Neat. Campfire+sushi took about 10 seconds before it gave up and did not combine them.
There's tons of combinations that take forever and nothing ends up happening. That's how I got around to the comment thread (clean+satan is why I'm here): I'm waiting for the latest combination to time out
However, that said, the idea itself is a neat idea, and could quite easily be turned into game ideas somewhere.