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Apple Vision Pro review

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Re: Apple Vision Pro review

#791
post #505

Earlier quoted context omitted.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

Vision Pro is not earth shaking or category defining. It's entering a crowded market that isn't even that big. As the premium option. Climbing that hill is going to be a very tall order. Apple's brand will not be a moat, either. Zuck's initial response to Vision Pro [1] was the correct one: > From what I’ve seen initially, I’d say the good news is that there’s no kind of magical solutions that they have to any of the…

In retrospect, that was a very negative post, and I wanted to add that I'd like to see {V,A,X,*}R succeed as a sector. In fact, I'd like to see all of the players do well, including Apple. I really want to see a transportive vision of the future pan out.

I don't think this will be an easy market for anyone. It's low attachment, low critical app space.

I want to believe, though.

Re: Apple Vision Pro review

#792
I work from home with my family and pets jumping around. Having a device that isolates you to some extend while giving you effectively unlimited screen space (and hopefully individual floaty windows in a future update) is quite attractive to me.

Re: Apple Vision Pro review

#793

Earlier quoted context omitted.

Apps are not able to register where you’re looking. Only the headset itself does.

Does ios not rely on hovering/mouse over for alt text or similar? Im mostly on windows but i wonder if theyll eventually concede a second gesture for "put cursor here"

On visionOS the APIs essentially ask all UI elements for "alt text" and the system display is it when appropriate.

Re: Apple Vision Pro review

#794

Earlier quoted context omitted.

Quotes from The Verge’s review: > the Vision Pro has the best video passthrough I’ve ever seen on the sharpest VR displays any normal person will ever come across > the eye and hand tracking control system… is light years beyond any other consumer hand or eye tracking systems It calls out other aspects similarly.

It can't even play games. You can do everything the Vision Pro can do and more on a quest 3 for 1/7th the price. The screen is not as sharp but the FOV is better on the quest (which they mention in the verge article), it has no battery dongle and it has actual tracked controllers if you want to use them (but you can fall back to hand tracking where it makes sense).

"That's the same as guys going, my 1000$ Ubuntu laptop can do everything your Mac does guys" That's great if that works for you, but most people would agree that Apple just has that finishing touch that 99% of other brands do not achieve. It's all in the details. Apple is luxury tech.

Re: Apple Vision Pro review

#795
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

> if you want to use your actual Mac it can't do multiple monitors lol, literally the only use case I could convince myself to spend this money on (hey its cheaper than an XDR ). Even then I was having trouble convincing myself since.. all indications were you wouldn't want to wear this more than a few hours at a time, so ultimately you still need the real physical monitors for the other 80% of your workday.

> all indications were you wouldn't want to wear this more than a few hours at a time

I think all the wear comes if you’re sitting up wearing it, though. For passive consumption (or thinking between moments of work), you can just lean back or even lay down, which will take the pressure off your head/face.

Re: Apple Vision Pro review

#796
post #505

Earlier quoted context omitted.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

I do think iPhone is often made more mythical than it was. Sure it was good and we could finally use our sausage fingers to navigate it. But I recently heard someone say on Radio that iPhone was the first phone with a touch screen. Meanwhile me an the guys (yeah all guys) we’re rocking Sony Ericsson P800’s and the like in 2003,4,5. I had an HTC touch when iPhone came out and I was most envious that you could do two f…

Many things Apple related are very often about applying existing technologies to a novel place. Many forget that the touch screens at the time were resistive [1] that required pressing (small but nevertheless) at the screen and mostly usable with styluses. As long as I recall the novelty was to apply a capacitive touch screen [2] to navigation, it does not require physical force and that's where the fingers shined.

[1] https://en.wikipedia.org/wiki/Resistive_touchscreen

[2] https://en.wikipedia.org/wiki/Touchscreen#Capacitive_touchsc...

Re: Apple Vision Pro review

#797
post #116

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I'm aware. I've worked in the space. It isn't as simple as you're making it out.

Yes, it is. In fact, there's already a project for it on GitHub. https://github.com/saagarjha/Ensemble 480 lines total, including comments, headers, whole shebang.

Some of the code is factored out into individual libraries. For example the networking and serialization code is separate and it is likely that screen recording will get pulled out too at some point.

Re: Apple Vision Pro review

#798
post #537
post #505

Earlier quoted context omitted.

This iPhone trope has gotta die. I worked at Motorola when the iPhone came out. Every single engineer knew this thing would blow everything else out of the water. It was one of the largest leaps in consumer tech devices ever. I assure you the Vision Pro is nowhere close to that.

The better analogy is probably something like the Apple Watch. Apple certainly wasn't the first smartwatch, but anyone who owned one before that was obviously a geek (said lovingly). Apple made the first mainstream acceptable smartwatch by smoothing over a lot of the complaints about their competitors, while adding some of their own in the process, just like the Vision Pro. It took a few iterations, but today people…

3500USD, an external battery and still "looking weird", I don't think you are going to see too many of them on planes, unless it's some die-hard Apple fanboy. If they manage to make next iteration slimmer (like, half the size) and with a battery in it, this might start to happen. But the market will be anyway smaller than the smartwatch one.

Re: Apple Vision Pro review

#799
post #512

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I think Slack is native already: https://www.apple.com/newsroom/2024/01/apple-vision-pro-avai... .

Slack's approach of being a glorified webview everywhere is really paying off (a bit of sarcasm here, but I see it as net positive) We're pretty close to "Write once, (rewrite a bit,) Run everywhere"

Slack is largely UIKit- and Swift-based on iOS. I suspect they are bringing over their iOS app rather than a visionOS-focused one, though.

Re: Apple Vision Pro review

#800

Earlier quoted context omitted.

How did you get those numbers? They seem quite low, considering that they do 4K mirroring and all.

They don't do 4k mirroring. A 4k monitor has 8 million pixels while the googles have about 11 million pixels per eye. True 4k is only possible if you use 85% of vertical and 85% of horizontal FoV, like when staring at a 24" monitor from 15cm.

I would expect most people to pick a natural size for their windows, perhaps 24-30" half a meter away?
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