The thing I don't get about spacial computing is: why? I feel like being able to see everything open at once would be incredibly distracting. I like how I can swipe between app screens on my desktop so that I'm only focusing on one app at a time. Of course I imagine there are some applications where it's useful, but to me it just feels like the Apple Vision Pro is just a very large screen and they haven't quite figur…
Apple Vision Pro review
111–120 of 1001 posts
Re: Apple Vision Pro review
#112It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not? 2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it? 3. Can you run…
Re: Apple Vision Pro review
#113What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn
I've seen a few ideas that seem really interesting, just not at the price point Apple is offering. And honestly I'm just going to wait for these headsets to be smaller and lighter too before buying one. I don't think anyone at Apple is under the impression this device is going to be a money maker, but more of a gen-1 device to provide a place to start from for further work. - Learning instruments in a guitar-hero way…
What would VR add here? For guitar-hero style instrument learning, there are already Yousician, Simply Piano / Guitar, Gibson and Fender apps, and quite a few others.
Re: Apple Vision Pro review
#114Earlier quoted context omitted.
For me it’s movies. But the fact that Netflix and Amazon haven’t updated their Quest apps in years — nor has Meta bothered building its own movie streaming solution (e.g. making the Quest Browser compatible with streaming services) leads me to think that the active user base might be slim. Can’t imagine doing work is the killer app, not while wearing a headset is more cumbersome than opening a laptop.
I'm not sure how Apple can make watching movies in VR that much better than they are already on the Quest series and other existing VR headsets. And as you noted it doesn't seem to be a popular use for those devices. Maybe the higher resolution on Apple's headset will win people over?
Apple is already making it's own 3D content.
For instance watching a concert shot in 3D with spatial audio may be something that people find compelling. Certain artists, for example Taylor Swift, have fans who are well known to be willing to spend a fortune to attend her shows in person with high end tickets running $750.
Re: Apple Vision Pro review
#115What's the killer app? Quest headsets have been out for years and haven't seemed to find one. Well.. besides 3d porn
Watching sports in 3D with spatial audio. > According to an exclusive report from The New York Post, NBA Commissioner Adam Silver “said the league is working with Apple to bring a tech-enhanced viewing experience” to its upcoming headset. When asked about it, he told the outlet: “We’re working very closely with Apple.” https://www.tomsguide.com/news/nba-games-could-be-apple-visi... If there is one group that has a tr…
Re: Apple Vision Pro review
#116Earlier quoted context omitted.
It seems very reasonable this will be a future feature. I've long suspected iPad OS' stage manager feature shipping so half baked was really more of getting the platform ready to support multiple apps and easier manipulation (from a developer perspective) of the double buffered "window" textures - given Vision Pro is based on iPad OS. With Stage Manager on macOS now, it feels like they have all the primitives in plac…
They can already do this with the desktop composition software they use today. All the windows are virtualized onto backing layers that you can draw anywhere and add effects to. It’s how window shadows work, and how certain window effects are done. They just haven’t done it.
Re: Apple Vision Pro review
#117It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not? 2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it? 3. Can you run…
I recommend the video review as well. Seeing the video call between Nilay, Joanna, and MKB shows how much the tech has advanced but also how much it still needs to evolve to be at the level of FaceTime Video.
Re: Apple Vision Pro review
#118I think we are now at a stage where VR hardware has surpassed software. Between this and the Quest 3, we have powerful, polished and consumer friendly devices, but beyond a few niches (fitness, simulation, gaming to some extent), there is nothing to convince users to put the headsets on. I am hoping we will see a lot of experimentation in the coming years, and I am excited for what the Apple ecosystem will bring to t…
It wouldn't be the first time that hardware gets ahead of software. In 1988-94, the CPUs available in desktop computers were substantially more advanced than the widely used operating systems. Windows 3 and Mac System 6/7 didn't support pre-emptive multitasking, memory protection, or many other features that define a modern OS. Maybe we'll look back at today's Quest and Vision Pro as similar transitional devices with…
Re: Apple Vision Pro review
#119Earlier quoted context omitted.
It looks like someone is working on a Mac app that does exactly this, and they seem to have a functional prototype: https://x.com/TheOriginaliTE/status/1751251567641346340?s=20
Unclear if Apple will allow this in the store edit: Yes I know you can build apps before they're in the store
Re: Apple Vision Pro review
#120It seems that a lot of basic information is missing in the review: 1. How does it compare to an high-end monitor for text editing/programming, web browsing, watching non-VR video, playing non-VR games? Is it better or not? 2. Is the resolution, latency, FoV and lack of color fringing good enough for it to be indistinguishable from reality in both passthrough and VR modes? If not, how exactly far is it? 3. Can you run…
Streaming games from a PC to a standalone headset over WiFi has been proven to work with the Quest, but that has proper controllers.